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Rage: Eagle Heart: Difference between revisions

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* Damage: <code>Weapon Damage (Melee) + 2</code>
* Damage: <code>Weapon Damage (Melee) + 2</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
* [[File:Duration Icon.png|frameless|upright=0.1]] Duration: <code>10 turns</code>


{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.1]] Rage: Eagle Heart Condition (10 turns)</strong>
| <strong>[[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.1]] Rage: Eagle Heart Condition</strong>
|-
|-
| [[File:Rage Eagle Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| [[File:Rage Eagle Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects.

Revision as of 16:13, 10 March 2022

Rage: Eagle Heart is a Wildheart Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.

Description

Go into a Rage that makes you near untouchable. You can use Diving Strike.

Foes also have Disadvantage on Opportunity Attacks against you, and you can use Dash as a bonus action.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

In-game tooltip

Bonus Action Icon.png Bonus Action + File:Rage Charge Icon.png Rage Charge

Only available in combat

  • Damage: Weapon Damage (Melee) + 2
  • Range Icon.png Range: Self
  • Duration Icon.png Duration: 10 turns