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Rage: Elk Heart: Difference between revisions
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| <strong>[[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.12]] Rage: Elk Heart Condition</strong> | | <strong>[[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.12]] Rage: Elk Heart Condition</strong> | ||
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| [[File: | | <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code> | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>. | |||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
[[Movement Speed]] increased by <code>4.5m / 15ft</code>. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
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Revision as of 16:45, 10 March 2022
Rage: Elk Heart is a Wildheart Bonus Action. This ability allows them to use their elk-like anger to increase their movement speed.
Description
Go into a Rage that grants you extraordinary swiftness.
You can use Primal Stampede, and your Movement Speed increases by 4.5m / 15ft
.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus Action + File:Rage Charge Icon.png Rage Charge
Only available in combat
Rage: Elk Heart Condition |
Duration: 10 turns
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