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Woe: Difference between revisions
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ShadowOake (talk | contribs) (In game picture) |
(Moved topple to weapon actions section) |
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| weight lb = 3.6 | | weight lb = 3.6 | ||
| price = 480 | | price = 480 | ||
| weapon actions = Topple | |||
| special = * '''Arcane Enchantment:''' You gain a +1 bonus to [[Spell]] Save DC and spell {{Attack Roll}}s. | | special = * '''Arcane Enchantment:''' You gain a +1 bonus to [[Spell]] Save DC and spell {{Attack Roll}}s. | ||
* '''Arcane Vampirism:''' When the creatures affected by your spells fail any associated [[Saving Throw]]s regain {{HealingInfo|1d4}}. | * '''Arcane Vampirism:''' When the creatures affected by your spells fail any associated [[Saving Throw]]s regain {{HealingInfo|1d4}}. | ||
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** {{Recharge|Long Rest}} | ** {{Recharge|Long Rest}} | ||
* '''{{SmIconLink|Bound Weapon Condition Icon.webp|Bound Weapon (Condition)|Bound Weapon}}''' | * '''{{SmIconLink|Bound Weapon Condition Icon.webp|Bound Weapon (Condition)|Bound Weapon}}''' | ||
| where to find = * Reward for defeating [[Cazador|Cazador Szarr]] during [[The Pale Elf]]. | | where to find = * Reward for defeating [[Cazador|Cazador Szarr]] during [[The Pale Elf]]. | ||
}} | }} |
Revision as of 19:39, 22 August 2023
Woe is a very rare, moderately enchanted (+2) special variant of the Quarterstaves family of weapons wielded by Cazador Szarr. It grants better Spell Save DC and spell Attack rolls, access to the spell, and healing when creatures fail Saving Throws by the caster's spells.
The gentle tap-tap-tap of a staff on stone sparked terror for all in Cazador's palace. It signalled an approaching storm, and all they could do was shrink into the background and pray its wrath would not fall on them.
Properties
- One-handed damage
- 1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Two-handed damage
- 1d8 + 2 (3~10) + Strength modifier Bludgeoning
- Details
- Rarity: Very Rare
- Enchantment: + 2
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 480 gp
Special
The holder of this item gains:
- Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell Attack rolls.
- Arcane Vampirism: When the creatures affected by your spells fail any associated Saving Throws regain 1d4 (1~4) Hit Points.
- Can cast
- Recharge: Long rest
at 4th level.
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- * Reward for defeating Cazador Szarr during The Pale Elf.