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Dazzling Ray: Difference between revisions
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{{WeaponActionPage|description=Unleash a beam of brilliant light that [[Blinds]] all creatures in its path. | {{WeaponActionPage | ||
|icon = Sunbeam Icon.png | |||
|description=Unleash a beam of brilliant light that [[Blinded (Condition)|Blinds]] all creatures in its path. | |||
Until the spell ends, you can recast the spell. Casting it again may possibly [[ | Until the spell ends, you can recast the spell. Casting it again may possibly [[Burning (Condition)|Burn]] you each time you recast it. | ||
On Save: Targets still take half damage. | On Save: Targets still take half damage. | ||
|condition=Blinded | |||
|condition save=dex | |||
|condition duration=10 | |||
|recharge=Short Rest | |||
|duration=10 | |||
|range=ranged | |||
|damage=2d10 | |||
|damage type=Radiant | |||
|weapons=Fabricated Arbalest | |||
}} |
Revision as of 00:32, 27 August 2023
Dazzling Ray is a weapon action granted by Fabricated Arbalest.
Description
Unleash a beam of brilliant light that Blinds all creatures in its path.
Until the spell ends, you can recast the spell. Casting it again may possibly Burn you each time you recast it.
On Save: Targets still take half damage.
Properties
- Damage
- 2d10 (2~20) Radiant
- Details
- Range: 18 m / 60 ft
- Duration: 10 turns
- Recharge: Short rest
Condition: Blinded
Duration: 10 turns
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons: