Winter's Clutches: Difference between revisions

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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage
{{EquipmentPage
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| price = 90
| price = 90
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
* '''Winter's Clutches:''' When the wearer deals cold damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s).
* '''Winter's Clutches:''' When the wearer deals cold damage, inflict 2 turns of {{SmIconLink|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}} upon the target(s).
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
* Quest reward for the [[Avenge Glut's Circle]] quest. Given by [[Glut]] once sovereign [[Spaw]] has been killed. <!-- VERIFIED -->
* Quest reward for the [[Avenge Glut's Circle]] quest. Given by [[Glut]] once sovereign [[Spaw]] has been killed. <!-- VERIFIED -->

Revision as of 11:58, 27 August 2023

Winter's Clutches image

The Winter's Clutches are an uncommon pair of Gloves that allow the wearer to encrust with frost enemies whenever they deal Damage TypesCold damage.

Description Icon.png
Likely these originated in Icewind Dale, where tempers run as hot as hearths, and frozen rivers trace the arm of the dale in a network of blue-white tributaries.

Properties

  • Gloves Gloves
  • Rarity: Uncommon
  •  Weight: 0.5 kg / 1 lb
  • Price: 90 gp

Special

The wearer of this item gains:

  • Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s).

Where to find

Conditions

Encrusted with Frost Encrusted with Frost
  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.