Rage: Wolf Heart: Difference between revisions
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'''Rage: Wolf Heart ''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat. | '''Rage: Wolf Heart ''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat. | ||
[[File:Rage Wolf Heart 2.png|upright=0.8|thumb|right|{{AbilityInfobox | |||
| title = <div style="font-size:105%; font-family:Georgia;">''"Leap down unto a foe below you, dealing Weapon Damage and knocking them [[Condition#Prone|Prone]]. | |||
You do not take Falling damage. You must be at least 1.5m / 5ft above your target. | |||
Available only when [[Rage|Raging]]."''</div> | |||
---- | |||
<div style="text-align:center;">[[File:Bonus Action Icon.png|frameless]] '''Bonus Action''' + [[File:Rage Charge Icon.png|frameless]] '''Rage Charge'''</div> | |||
---- | |||
| Range = Self | |||
| Condition = [[Condition#Rage: Wolf Heart|Rage: Wolf Heart]] | |||
| Duration = 10 turns | |||
}}]] | |||
== Description == | == Description == | ||
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Rage ends early if you haven't attacked a creature or taken damage since your last turn. | Rage ends early if you haven't attacked a creature or taken damage since your last turn. | ||
== Properties == | == Properties == | ||
{{C|[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge}} | |||
''Only available in combat'' | ''Only available in combat'' | ||
* | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}} | ||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Rage Wolf Heart Condition Icon.png|frameless|upright=0.12]] Rage: Wolf Heart</strong> | | <strong>[[File:Rage Wolf Heart Condition Icon.png|frameless|upright=0.12]] Rage: Wolf Heart</strong> | ||
|- | |- | ||
| | | {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}} | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within | * Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}. | ||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
|} | |} |
Revision as of 16:22, 29 April 2022
Rage: Wolf Heart is a Wildheart Barbarians Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Go into a Rage so inciting it spurs on your allies.
You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft
of you.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus Action + File:Rage Charge Icon.png Rage Charge
Only available in combat
Rage: Wolf Heart |
Duration: 10 turns
|