Rage: Wolf Heart: Difference between revisions
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== Properties == | == Properties == | ||
{{C|[[File:Bonus | {{C|[[File:Bonus Action Icon 2.png|frameless|upright=0.1]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}} | ||
''Only available in combat'' | ''Only available in combat'' | ||
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| <strong>[[File:Rage Wolf Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Wolf Heart</strong> | | <strong>[[File:Rage Wolf Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Wolf Heart</strong> | ||
|- | |- | ||
| {{C|[[File:Duration | | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}} | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. |
Revision as of 13:46, 21 May 2022
Rage: Wolf Heart is a Wildheart Barbarians Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Go into a Rage so inciting it spurs on your allies.
You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft
of you.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
File:Bonus Action Icon 2.png Bonus Action + Rage Charge
Only available in combat
File:Rage Wolf Heart Condition Icon 3.png Rage: Wolf Heart |
Duration: 10 turns
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