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Bone Chill: Difference between revisions

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* Damage: 1 ~ 8 Necrotic
* Damage: 1 ~ 8 Necrotic
** <code>[[File:D8 Necrotic.png|framless|50px]] <span style="color:#66cc66">1d8</span> [[File: Necrotic Damage Icon 2.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code>
** <code>[[File:D8 Necrotic.png|framless|50px]] <span style="color:#66cc66">1d8</span> [[File: Necrotic Damage Icon 2.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.09]] 18m / 60ft}}
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}


{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"

Revision as of 14:50, 15 July 2022

Spell > List Of Spells > Cantrips > Chill Touch


Chill Touch is a Necromancy Cantrip. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points.

File:Chill Touch Icon 2.png
"Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls."

Action Icon.png Action

Damage 1d8
Damage Types Necrotic
Range 18m / 60ft
School Necromancy
Concentration None
Condition Chill Touch
Duration 1 turn
Class Sorcerer, Warlock, Wizard

Description

Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.

Properties

Action Icon.png Action

Available to level 1 Sorcerer, Warlock and Wizard.

At Higher Levels

Damage increases by 1d8 Necrotic damage when reaching Level 5 (2d8).