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Bone Chill: Difference between revisions
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* Damage: 1 ~ 8 Necrotic | * Damage: 1 ~ 8 Necrotic | ||
** <code>[[File:D8 Necrotic.png|framless|50px]] <span style="color:#66cc66">1d8</span> [[File: Necrotic Damage Icon 2.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code> | ** <code>[[File:D8 Necrotic.png|framless|50px]] <span style="color:#66cc66">1d8</span> [[File: Necrotic Damage Icon 2.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code> | ||
* Range: {{C|[[File:Range | * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}} | ||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" |
Revision as of 14:50, 15 July 2022
Spell > List Of Spells > Cantrips > Chill Touch
Chill Touch is a Necromancy Cantrip. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points.
Description
Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage
and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.
Properties
Action
Available to level 1 Sorcerer, Warlock and Wizard.
Chill Touch |
Duration: 1 turn
|
At Higher Levels
Damage increases by 1d8 Necrotic damage
when reaching Level 5 (2d8).