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Dip: Difference between revisions

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(→‎Notes: Compare with coatings; carry burning objects)
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[[File:Bonus_Action_Dip_Icon.png|frameless|right]]
{{ActionPage
[[Category:Bonus Actions]][[Category:Common Actions]]
| summary = '''Dip''' is a [[Bonus Action]] that allows the user to dip their weapons into a [[Surface]], causing them to deal extra damage.
'''Dip''' is a [[Bonus Action]] that allows the user to dip their weapons into a [[Surface]], causing them to deal extra damage.
| description = Dip a weapon into a surface to alter the surface or enhance the weapon.
 
== Description ==
Dip a weapon into a surface to alter the surface or enhance the weapon.


If you are dual-wielding, you dip both weapons.
If you are dual-wielding, you dip both weapons.
| image = Dip.webp
| cost = bonus
| damage =
| attack roll =
| range =
| range m = 3
| range ft = 10
| save =
| condition = Dipped in Fire
| condition duration = 3
| condition save =
| notes =
* Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.


== Properties ==
* The effect of dipping is similar to [[Coatings]] and mutually exclusive with them.
{{InfoBlob|{{action|bonus}}}}
* {{Range|m=3|ft=10}}
* Equipped weapon(s) receive a bonus to damage according to the type of [[Surface]]
** {{Duration|3}}
 
== Notes ==
Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
 
The effect of dipping is similar to [[Coatings]] and mutually exclusive with them.


Dipping can be considered a "free" coating, as it does not require a consumable.
* Dipping can be considered a "free" coating, as it does not require a consumable.


Weapons can be dipped into any object with the "burning" [[Conditions|condition]], including torches and candles. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.
* Weapons can be dipped into any object with the "burning" [[Conditions|condition]], including torches and candles. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.
}}
[[Category:Common Actions]]

Revision as of 03:10, 3 October 2023

Dip.webp

Dip is a Bonus Action that allows the user to dip their weapons into a Surface, causing them to deal extra damage.

Description

Dip a weapon into a surface to alter the surface or enhance the weapon.

If you are dual-wielding, you dip both weapons.

Properties

Cost:
Bonus action
Details:
 Range: 3 m / 10 ft

Condition: Dipped in Fire

Dipped in Fire Dipped in Fire

Duration: 3 turns

  • Weapon deals additional 1d4Damage TypesFire damage.

How to learn

(Information not yet added.)

Notes

  • Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
  • The effect of dipping is similar to Coatings and mutually exclusive with them.
  • Dipping can be considered a "free" coating, as it does not require a consumable.
  • Weapons can be dipped into any object with the "burning" condition, including torches and candles. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.