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Harmonium Halberd: Difference between revisions

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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Halberd PlusOne Icon.png
| image = Halberd PlusOne Icon.png <!-- A high-res image of the item. -->
| description = The {{rare|Harmonium Halberd}} is a rare [[Halberds|halberd]] that grants the user additional Strength, at the cost of some Intelligence and Wisdom.
| description = {{Rare|Harmonium Halberd}} is a rare [[Halberds|Halberd]] that grants its wielder additional [[Strength]] at the cost of some [[Intelligence]] and [[Wisdom]].
| quote = The platinum inlays of this halberd hum an otherworldy harmony in the key of C, heightening the wielder's vigour but diminishing their mental faculties. The sound it makes is pining, as if far from its rightful home.
| seo description = Harmonium Halberd is a rare Halberd that grants itd wielder additional Streng that the cost of some Intelligence and Wisdom.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
The platinum inlays of this halberd hum an otherworldy harmony in the key of C, heightening the wielder's vigour but diminishing their mental faculties. The sound it makes is pining, as if far from its rightful home.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| damage = 1d10 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| light =
| heavy = yes
| loading =
| light =  
| loading =  
| reach = yes
| reach = yes
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb =  
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 380
| price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Rush Attack, Lacerate, Cleave
| uid = MAG_BG_Harmonium_Halberd
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* Strength +2 (up to 23)
* [[Strength]] +2 (up to 23)
* Intelligence -1
* [[Intelligence]] -1
* Wisdom -1
* [[Wisdom]] -1
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Sold by [[Dammon]] at the [[Last Light Inn]].
* This weapon can be bought from these traders:
** [[Dammon]] at the [[Last Light Inn]]
| notes =
*UUID: 1060b5af-6119-4237-9e8f-b3a1a054d8c9
}}
}}
[[Category:Strength Equipment]]
[[Category:Strength Equipment]]

Revision as of 18:17, 3 October 2023

Template:Up to date

Harmonium Halberd image

Harmonium Halberd is a rare Halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom.

Description Icon.png

The platinum inlays of this halberd hum an otherworldy harmony in the key of C, heightening the wielder's vigour but diminishing their mental faculties. The sound it makes is pining, as if far from its rightful home.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing
Details
Halberds Halberds
Rarity: Rare
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 380 gp
UID MAG_BG_Harmonium_Halberd

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

  • UUID: 1060b5af-6119-4237-9e8f-b3a1a054d8c9