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Animate Dead: Skeleton: Difference between revisions
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Phantomsplit (talk | contribs) (Discussed patch 3 bug regarding skeletons not having weapons.) |
HiddenDragon (talk | contribs) No edit summary |
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| summary = This spell allows spellcasters to animate a corpse to create a skeleton that focuses on ranged weaponry. | | summary = This spell allows spellcasters to animate a corpse to create a [[Skeleton|skeleton]] that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest. | ||
This spell is a variation of | This spell is a variation of {{SAI|Animate Dead}}. | ||
| description = | | description = Create a [[Skeleton]] that specialises in ranged combat. | ||
{{ | {{Prereq|The targe must be a Medium or Small corpse.}} | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
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Revision as of 23:13, 6 October 2023
Animate Dead: Skeleton is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create a skeleton that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
This spell is a variation of
.Description
Create a Skeleton that specialises in ranged combat.
The targe must be a Medium or Small corpse.
Properties
- Details
- Range: 3 m / 10 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Notes
- Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons.
- s with the Pact of the Tome Pact Boon can cast this spell once per Long Rest once they receive Deepened Pact at level 5.