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Helldusk Gloves: Difference between revisions
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*'''Infernal Touch:''' Your weapon attacks deal an additional {{DamageText|1d6|Fire}} damage. Your {{SAI|Unarmed Strike|unarmed}} attacks deal an additional {{DamageText|1d6|Necrotic}} damage, and can possibly inflict {{Cond|Bleeding}} ({{SavingThrow|CON|dc=15}} to negate Bleeding). | *'''Infernal Touch:''' Your weapon attacks deal an additional {{DamageText|1d6|Fire}} damage. Your {{SAI|Unarmed Strike|unarmed}} attacks deal an additional {{DamageText|1d6|Necrotic}} damage, and can possibly inflict {{Cond|Bleeding}} ({{SavingThrow|CON|dc=15}} to negate Bleeding). | ||
* | *{{Saving Throw|str}}s +1 | ||
*Can cast '''{{SmIconLink|Rays of Fire Icon.png|Rays of Fire}}''' using {{Ability|Strength}} as the Spellcasting Ability. | *Can cast '''{{SmIconLink|Rays of Fire Icon.png|Rays of Fire}}''' using {{Ability|Strength}} as the Spellcasting Ability. |
Revision as of 19:35, 11 October 2023
Helldusk Gloves are a very rare pair of Gloves that grant bonuses to spellcasting, weapon attacks, and unarmed attacks.
What precisely confers eternal punishment, reward, absolution? Perhaps it's not just belief in a god. Perhaps the deciding factor is whether the gods believe in you.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 540 gp
Special
The wearer of this item gains:
- Infernal Acuity: You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
- Infernal Touch: Your weapon attacks deal an additional 1d6Fire damage. Your attacks deal an additional 1d6Necrotic damage, and can possibly inflict ( DC 15 Constitution saving throw to negate Bleeding).
- Can cast as the Spellcasting Ability.
- Recharge: Short rest
using
Where to find
- * Dropped by Haarlep in the House of Hope.
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.