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Feather Fall: Difference between revisions

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m (Added Magic Initiate: Wizard and items to How to learn section)
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| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =  
| races =  
| granted by feats = Magic Initiate: Wizard
| granted by items = Mystra's Grace, Potion of Feather Fall
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage.

Revision as of 02:50, 13 October 2023

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Feather Fall.webp

Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.

Description

You and nearby allies gain Immunity to Falling damage.

Properties

Details
 Range: Self
AoE: 9 m / 30 ft (Radius)
Ritual

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Feather Fall

Feather Fall Feather Fall

Duration: 10 turns

How to learn

Classes:

Feats:

Granted by the following items:

Notes

Visuals

External Links