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Staff of the Emperor: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = Staff | | image = Magic Staff A Icon.png | ||
| icon = Staff | | icon = Magic Staff A Unfaded Icon.png | ||
| category = simple | | category = simple | ||
| quote = Ceremorphosis eradicates great swathes of the conciousness that came before... but not everything. Touching the staff, a fragment of the Emperor's memory slithers into your brain - you see sea waves foaming into spume, and feel the explorer's exultant joy. Then the image is gone, like so much silken night under a cut-shade sun. | | quote = Ceremorphosis eradicates great swathes of the conciousness that came before... but not everything. Touching the staff, a fragment of the Emperor's memory slithers into your brain - you see sea waves foaming into spume, and feel the explorer's exultant joy. Then the image is gone, like so much silken night under a cut-shade sun. |
Revision as of 20:25, 14 October 2023
Staff of the Emperor is a rare, moderately enchanted (+2) special variant of the Quarterstaves family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Ceremorphosis eradicates great swathes of the conciousness that came before... but not everything. Touching the staff, a fragment of the Emperor's memory slithers into your brain - you see sea waves foaming into spume, and feel the explorer's exultant joy. Then the image is gone, like so much silken night under a cut-shade sun.
Properties
- One-handed damage
1d6 + 2 (3~8) + Strength modifier
Bludgeoning
- Two-handed damage
- 1d 8+ 2 + Strength modifier
Bludgeoning
- Details
Rarity: Rare
Enchantment: + 2
Versatile
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 190 gp
Special
The holder of this item gains:
- Arcane Enchantment: You gain a +1 bonus to Spell Save DC and Spell Attack Rolls.
- Imperial Retaliation: When the wielder succeeds a
Saving throw, the foe that caused the throw needs to make an Intelligence
Saving throw or be for 1 turn.
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- *Can by acquired by disarming The Emperor.