Ad placeholder
Staff of the Emperor
Jump to navigation
Jump to search

Staff of the Emperor is a rare +2 Quarterstaff that enhances the wielder's spells and possibly stuns enemy spellcasters.
Ceremorphosis eradicates great swathes of the conciousness that came before... but not everything. Touching the staff, a fragment of the Emperor's memory slithers into your brain - you see sea waves foaming into spume, and feel the explorer's exultant joy. Then the image is gone, like so much silken night under a cut-shade sun.
Properties
- One-handed damage
1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Two-handed damage
1d8 + 2 (3~10) + Strength modifier Bludgeoning
- Details
- Quarterstaves
- Rarity: Rare
- Enchantment: + 2
- Versatile
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 1.8 kg (3.6 lb)
- Price: 190 gp
-
UID
END_Emperor_StaffUUID
ff63ca4a-a990-43dc-a28b-c6bed7bfa617Stats
END_Emperor_Staff
Special
The holder of this item gains:
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Imperial Retaliation
- When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for 1 turn.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Topple ()
- Swipe at a creature to knock it Prone. ( Recharge: Short rest.)
Where to find
- Astral Plane X: -160 Y: -1165: Carried by The Emperor
Notes
- This weapon can be acquired by disarming The Emperor in the Astral Plane during the transition from Act Two to Act Three with any disarming effect that works on allies. These include Disarming Attack (Melee), Disarming Attack (Ranged), Disarming Strike, Honeyed Paws, and Dirty Trick: Flick o' the Wrist.
- Command: Drop, Fear, and their variants can only be used to disarm the Emperor if the party attacks it during the pre-fight conversation, because they only affect hostile creatures.
Regarding Imperial Retaliation:
- Though not mentioned in the description, Imperial Retaliation only applies when the wielder succeeds on a saving throw against a spell, not any other saving throws.























