Danger Sense: Difference between revisions

From Baldur's Gate 3 Wiki
(Added note on the non-functional aspects of the feature.)
mNo edit summary
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page
{{Passive feature page
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't {{Cond|Blinded}} or {{Cond|Incapacitated}}.
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]], and [[Surface|surfaces]] as long as you aren't [[Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
| description = You sense when things aren't as they should be.  
| description = You sense when things aren't as they should be.  


You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]].  
You have {{Advantage}} on {{Saving Throw|Dexterity}}s, such as against traps, [[Spells]], and [[Surface|surfaces]].  


To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}.
To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}.
| brief = Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated.
| image = Danger Sense.webp
| image = Danger Sense.webp
| icon = Danger Sense Icon.webp
| additional =  
| additional =  
| condition =
| condition =
Line 12: Line 14:
| condition save =  
| condition save =  
| class learns at level 2 = Barbarian
| class learns at level 2 = Barbarian
| used by creatures = Bedi, Manglin' Abby, Shiv Dahlia
| notes =  
| notes =  
}}
}}
==Notes==
==Notes==
*For much the same reasons for why the '''Dungeon Delver''' feat is completely non-functional, all trap- and surface-related aspects of this class feature does not actually work. All it does is provide Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.
*Similar to the '''[[Dungeon Delver]]''' feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Latest revision as of 06:40, 9 June 2024

Danger Sense.webp

Danger Sense is a Barbarian passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.

Description

You sense when things aren't as they should be.

You have Advantage Icon.png Advantage on Dexterity saving throws, such as against traps, Spells, and surfaces.

To gain this benefit, you can't be Blinded Blinded or Incapacitated Incapacitated.

How to learn

Classes:

Used by creatures: Bedi, Manglin' Abby, and Shiv Dahlia

Notes[edit | edit source]

  • Similar to the Dungeon Delver feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.