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Shiv Dahlia

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Shiv Dahlia is a human follower of the Stone Lord.

Involvement[edit | edit source]

Dahlia can be found in the middle of an argument with the Guild on the Western Beach in Rivington during Act Three.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Concussive SmashConcussive Smash (Action)
Damage:
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
DashDash (Bonus Action)
Cover more distance this turn: double your Movement Speed.
Range: Self Range: Self
Diving StrikeDiving Strike (Action)   –  Greatclub
Damage: 5~12
1d8 + 4BludgeoningBludgeoning

Leap down unto a foe below you, dealing normal weapon damage and knocking them Prone Prone.

You do not take falling damage. You must be at least 1.5 m / 5 ft above your target.

Available only when Raging Raging.

Range:  Jump range Range: JumpJump range
Main Hand AttackMain Hand Attack (Action)   –  Greatclub
Damage: 5~12
1d8 + 4BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rage: Eagle HeartRage: Eagle Heart (Bonus Action + Rage Charge)

Enter a Rage Rage that makes you near untouchable.

You can use Diving Strike Diving Strike.

Foes also have Disadvantage Icon.png Disadvantage on Opportunity Attacks against you, and you can use Dash Dash as a bonus action.

Range: Self Range: Self
Reckless AttackReckless Attack (Action)   –  Greatclub
Damage: 5~12
1d8 + 4BludgeoningBludgeoning

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

Range: Normal weapon range Range: Normal weapon range

Loot[edit | edit source]

Allies[edit | edit source]

External links[edit | edit source]