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{{ActionPage | {{ActionPage | ||
| name = Rage | | name = Rage | ||
| summary = '''Rage''' is a bonus action gained by the | | summary = '''Rage''' is a bonus action gained by the [[Beast Master]] Ranger's {{SAI|Boar Companion}} at level 5. Go into a frenzy, increasing your size and becoming stronger through raw anger. | ||
| description = Go into a frenzy, increasing your size and becoming stronger through raw anger. | | description = Go into a frenzy, increasing your size and becoming stronger through raw anger. | ||
| extra description = While raging, your melee attacks deal an additional {{DamageText|2|Slashing}} damage. | | extra description = While raging, your melee attacks deal an additional {{DamageText|2+1d4|Slashing}}{{notes}} damage and you are {{Cond|Enlarged}}{{notes}}. | ||
You gain [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | You gain [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
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|class learns at level 5 = Beast Master | |class learns at level 5 = Beast Master | ||
| used by creatures = Boar Companion | | used by creatures = Boar Companion | ||
| notes = | | notes = * The rage condition actually incorporates the effects of {{Cond|Enlarged}} as well which gives an unlisted +1d4 bonus to damage, +1 to size category (increases the boar to Large), and a 1.33 size multiplier. | ||
}} | }} | ||
{{RangerNavbox}} | {{RangerNavbox}} |
Latest revision as of 08:58, 29 July 2024
See also: Rage
Rage is a bonus action gained by the Beast Master Ranger's at level 5. Go into a frenzy, increasing your size and becoming stronger through raw anger.
Description
Go into a frenzy, increasing your size and becoming stronger through raw anger.
While raging, your melee attacks deal an additional 2+1d4Slashing[See Notes] damage and you are [ See Notes].
You gain Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action
- Details:
- Range: Self
Condition: Rage (Boar)
Duration: 10 turns
- Deals an additional 2 + 1d4Slashing[See Notes] damage with melee attacks.
- Is [ See Notes].
- Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
- Can use .
- Rage ends early if the boar didn't attack an enemy or take damage since its last turn.
How to learn
Notes
- The rage condition actually incorporates the effects of as well which gives an unlisted +1d4 bonus to damage, +1 to size category (increases the boar to Large), and a 1.33 size multiplier.