Ad placeholder
Rage (Boar)
Jump to navigation
Jump to search
This article is about the action used by Beastmaster boars. For the barbarian action, see Rage. For other uses, see Rage (disambiguation).
Rage is a bonus action gained by the Beast Master ranger's at level 5. It allows the boar to enter a rage once per combat which grants bonus damage, resistance to physical damage, and the ability to make a bonus action attack for its duration.
UID
Description
Go into a frenzy, increasing your size and becoming stronger through raw anger.While raging, your melee attacks deal an additional 2+1d4Slashing[See Notes] damage and you are [See Notes].
You gain Resistance to physical damage, and
Advantage on Strength Checks and Saving Throws.
Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
Bonus Action
- Details
Range: Self
Recharge: Per combat
Duration: 10 turns
Technical details

Shout_Rage_Boar
Grants:
Condition: Rage (Boar)
Duration: 10 turns
- Deals an additional 2 + 1d4
Slashing[See Notes] damage with melee attacks.
- Is [ See Notes].
- Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
- Can use .
- Rage ends early if the boar didn't attack an enemy or take damage since its last turn.
How to learn
Classes:
- Class level 5: Beast Master
Used by creatures: Verres Calamitosus, and Verres Major
Notes
- The rage condition actually incorporates the effects of as well which gives an unlisted +1d4 bonus to damage, +1 to size category (increases the boar to Large), and a 1.33 size multiplier.