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Dip: Difference between revisions

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{{ActionPage
{{ActionPage
| summary = '''Dip''' is a [[Bonus Action]] that allows the user to dip their weapons into a [[Surface]], causing them to deal extra damage.
| summary = '''Dip''' is a common [[bonus action]] that allows the user to dip their weapons into a [[surface]], causing them to deal extra damage.
| description = Dip a weapon into a surface to alter the surface or enhance the weapon.
| description = Dip a weapon into a surface to alter the surface or enhance the weapon.


Line 6: Line 6:
| image = Dip.webp
| image = Dip.webp
| cost = bonus
| cost = bonus
| damage =
| common = yes
| attack roll =
| range =  
| range m = 3
| range m = 3
| range ft = 10
| range ft = 10
| save =
| condition = Dipped in Fire
| condition = Dipped in Fire
| condition duration = 3
| condition duration = 3
| condition save =  
| condition2 = Dipped in Poison
| notes =  
| condition2 duration = 3
* Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
| notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.


* The effect of dipping is similar to [[Coatings]] and mutually exclusive with them.
* The effect of dipping is similar to [[Coatings]] and mutually exclusive with them.
* Some [[Coatings]] can be thrown on the ground to make a [[surface]]. This surface will persist between [[Long Rest|Long Rests]]
** Dipping your weapon in the surface will give the coating effect.


* Dipping can be considered a "free" coating, as it does not require a consumable.
* Weapons can be dipped into any object with the {{cond|burning}} [[Condition]], including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.
 
| other ways to learn = Automatic.
* Weapons can be dipped into any object with the "burning" [[Conditions|condition]], including torches and candles. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.
}}
}}
[[Category:Common Actions]]

Latest revision as of 21:52, 7 January 2024

Dip.webp

Dip is a common bonus action that allows the user to dip their weapons into a surface, causing them to deal extra damage.

Description

Dip a weapon into a surface to alter the surface or enhance the weapon.

If you are dual-wielding, you dip both weapons.

Properties

Cost:
Bonus action
Details:
 Range: 3 m / 10 ft

Condition: Dipped in Fire

Dipped in Fire Dipped in Fire

Duration: 3 turns

  • Weapon deals additional 1d4Damage TypesFire damage.

Condition: Dipped in Poison

Dipped in Poison Dipped in Poison

Duration: 3 turns

  • Weapon deals additional 1d4Damage TypesPoison damage.

Notes

  • Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
  • The effect of dipping is similar to Coatings and mutually exclusive with them.
  • Some Coatings can be thrown on the ground to make a surface. This surface will persist between Long Rests
    • Dipping your weapon in the surface will give the coating effect.
  • Weapons can be dipped into any object with the Burning Burning Condition, including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.