Pillar of Souls: Difference between revisions

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(Created page with "In the battle against Raphael in the House of Hope, four Pillars surround the room, granting him bonuses. For each pillar in play, his attacks deal an additional 1-12 Fire damage, and add +3 to his Dexterity Checks and Saving Throws. 99 HP, have Piercing resistance (magic and physical), Vulnerability to Force and Bludgeoning, Immunity to Necrotic, Poison, Fire, and Psychic damage.")
 
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In the battle against [[Raphael]] in the [[House of Hope]], four Pillars surround the room, granting him bonuses. For each pillar in play, his attacks deal an additional 1-12 [[Fire]] damage, and add +3 to his Dexterity Checks and Saving Throws.
{{Infobox statistics
| name = Pillar of Souls
| image = Pillar of Souls .png
| imagesize = 0.5
| hit_points = 99
| initiative =
| proficiency_bonus =
| resistant1 = Piercing
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
| vulnerable1 = Bludgeoning
| vulnerable2 = Force
}}
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}}
__NOTOC__
'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]].  


99 HP, have Piercing resistance (magic and physical), Vulnerability to Force and Bludgeoning, Immunity to Necrotic, Poison, Fire, and Psychic damage.
During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition [[Soul Pillar Proximity (Condition)]].
 
For each pillar in play, his attacks deal an additional {{Damage colour|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{Damage colour|Healing|3~18 Healing}} per active pillar with the action [[Consume Souls]].
 
 
The pillars are weak to {{Damage color|Bludgeoning}} and {{Damage color|Force}} damage. 
 
When a pillar takes {{Damage color|Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn.
 
== Conditions ==
 
<div class="bg3wiki-tooltip-box" style="overflow:hidden">
{{SmallIcon|Generic Radiant Condition Icon.webp}} '''Soul Pillar: Activated'''
* Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls.
</div>
 
<div class="bg3wiki-tooltip-box" style="overflow:hidden">
{{SmallIcon|Generic Damage Condition Icon.webp}} '''Thwarted Consumption'''
* Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.
</div>
 
[[Category:Environmental objects]]

Latest revision as of 01:21, 15 March 2024

Pillar of Souls is an environmental object in the House of Hope in Act Three.

During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition Soul Pillar Proximity (Condition).

For each pillar in play, his attacks deal an additional 1~12 Fire damage, and add +3 to his Dexterity checks and saving throws. Raphael can also gain 3~18 Healing per active pillar with the action Consume Souls.


The pillars are weak to Bludgeoning and Force damage.

When a pillar takes Radiant damage it becomes affected by Thwarted Consumption Thwarted Consumption for a turn.

Conditions[edit | edit source]

Soul Pillar: Activated

  • Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls.

Thwarted Consumption

  • Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.