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{{Feature page | |||
| type = spell | |||
| uid = Target_Heroism | |||
| level = 1 | |||
| school = Enchantment | |||
| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | |||
| description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn. | |||
| warning = {{Prereq|Can only have Temporary Hit Points from one source.}} | |||
| cost = action, spell1 | |||
| range = melee | |||
| concentration = yes | |||
| higher levels = [[Upcasting]]: Affects an additional target for each spell slot level above 1st. | |||
| spell flags = HasSomaticComponent, HasVerbalComponent, IgnorePreviouslyPickedEntities, IsConcentration, IsMelee, IsSpell | |||
| condition = Heroism | |||
| condition duration = 10 | |||
| classes = Bard, Paladin | |||
| class learns at level 1 = Bard | |||
| class learns at level 2 = Paladin | |||
| granted by feats = Magic Initiate: Bard | |||
| granted by items = Absolute's Warboard: Long rest | |||
}} | |||
== External links == | |||
* {{FRWiki|Heroism|long}} | |||
* | |||
Latest revision as of 03:23, 23 February 2025
Heroism is a level 1 enchantment spell. This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be and gains Temporary Hit Points.
UID
Description
Make yourself or a target immune to and gain 5 Temporary Hit Points each turn.Can only have Temporary Hit Points from one source.
Properties
- Cost
Action +
Level 1 Spell Slot
- Details
Melee: 1.5 m / 5 ft
At higher levels
Upcasting: Affects an additional target for each spell slot level above 1st.Technical details

Target_Heroism
Condition: Heroism
Duration: 10 turns
- Can't be .
- Receive
5 temporary hit points per turn.
How to learn
External links[edit | edit source]
Heroism on the Forgotten Realms Wiki