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Riposte: Difference between revisions
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{{ActionPage | |||
| type = classaction | | type = classaction | ||
| summary = '''Riposte''' is a [[Battle Master]] [[Fighter]] reaction. This ability allows the Battle Master to counterattack and deal damage when an enemy misses them with a melee attack. | | summary = '''Riposte''' is a [[Battle Master]] [[Fighter]] reaction. This ability allows the Battle Master to counterattack and deal damage when an enemy misses them with a melee attack. | ||
| description = | | description = Retaliate with a formidable strike when a creature misses you with a melee attack. | ||
| extra description = This is a [[Reaction (Combat)|Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed. | |||
This is a [[Reaction (Combat)|Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed. | |||
| image = Riposte.webp | | image = Riposte.webp | ||
| cost = | | cost = reaction, supdie | ||
| concentration = | | concentration = | ||
| damage = | | damage = weapon | ||
| | | damage type = Weapon | ||
| extra damage = superiority die | |||
| extra damage type = Weapon | |||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
Line 22: | Line 23: | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| | | higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{InfoBlob|{{DieIcon|d10|Physical}}1d10}} | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 05:49, 22 November 2024
Riposte is a Battle Master Fighter reaction. This ability allows the Battle Master to counterattack and deal damage when an enemy misses them with a melee attack.
Description
Retaliate with a formidable strike when a creature misses you with a melee attack.
This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.
Properties
- Cost:
- Reaction + Superiority Die
- Damage:
- Normal weapon damage
- + Superiority Die Weapon damage
- Details:
- Attack roll
- Range: Normal weapon range
At Higher Levels
At level 10 with 1d10
the damage bonus increases to