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Ambushing (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
|effects = * Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful [[Perception]] [[Check]]. | |effects = * Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful [[Perception]] [[Check]]. | ||
|brief = Attacks as soon as its enemies are within reach. Can only be spotted with successful [[Perception]] check. | |||
|icon = Phalanx_Formation_Icon.webp | |icon = Phalanx_Formation_Icon.webp | ||
|stack id = AMBUSH | |||
|stack priority = 0 | |||
|properties = DisableOverhead, DisableCombatlog | |||
|notes = * Affected entity will not react against [[Minor Illusion]]. | |||
}} | }} |
Latest revision as of 09:31, 30 October 2024
- Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.
Properties
AMBUSH
: 0 :
Notes
- Affected entity will not react against Minor Illusion.
Conditions with the same stack ID
Conditions with the stack ID AMBUSH
, only one of these can be applied at the same time:
Condition | Effects |
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