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Protection from Missiles: Difference between revisions

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{{SpellPage
{{Feature page
| name = Protection from Missiles
| type = spell
| image = Protection from Missiles.webp
| level = 2
| level = 2
| school = Abjuration
| school = Abjuration
| classes = Item
| summary = The caster is protected against ranged weapon attacks for up to 10 turns.
| granted by items = Abdel's Trusted Shield, Cindersnap Gloves
| summary = The caster is protected against [[Ranged Attack|Ranged weapon attacks]] for the duration of the spell.
| description = Amplify your reflexes to better contend with incoming missiles. [[Ranged Attack|Ranged weapon attacks]] against you have {{Disadvantage}}, and their damage is halved.
| description = Amplify your reflexes to better contend with incoming missiles. [[Ranged Attack|Ranged weapon attacks]] against you have {{Disadvantage}}, and their damage is halved.
| action type = action
| cost = action
| range = self
| recharge = Short Rest
| concentration = yes
| concentration = yes
| range = self
| no spell slot = yes
| condition = Cindersnap Reflexes
| condition = Cindersnap Reflexes
| condition duration = 10
| condition duration = 10
| notes =  
| granted by items = Abdel's Trusted Shield:Short Rest, Cindersnap Gloves:Short Rest
| notes =
* The damage reduction is distinct from [[Resistance]] and stacks multiplicatively with it. With Protection from Missiles and {{DamageType|Piercing}} resistance, arrows will deal one quarter damage. Usually such damage reduction is impossible since resistances cannot stack with each other.
* As of Hotfix 11, the in-game tooltip on {{cond|Cindersnap Reflexes}} incorrectly says the target is only protected against the next ranged attack. They will be protected by all ranged attacks while the spell is active.
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Protection from arrows|long}}
* {{FRWiki|Protection from arrows|long}}

Latest revision as of 18:21, 10 February 2025

Protection from Missiles.webp
Protection from Missiles is a level 2 abjuration spell. The caster is protected against ranged weapon attacks for up to 10 turns.

Description

Amplify your reflexes to better contend with incoming missiles. Ranged weapon attacks against you have Disadvantage Icon.png Disadvantage, and their damage is halved.

Properties

Cost
Action
Details
 Range: Self
Recharge: Short rest
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Cindersnap Reflexes

Cindersnap Reflexes Cindersnap Reflexes

Duration: 10 turns

How to learn

Granted by items:

Notes

  • The damage reduction is distinct from Resistance and stacks multiplicatively with it. With Protection from Missiles and Damage TypesPiercing resistance, arrows will deal one quarter damage. Usually such damage reduction is impossible since resistances cannot stack with each other.
  • As of Hotfix 11, the in-game tooltip on Cindersnap Reflexes Cindersnap Reflexes incorrectly says the target is only protected against the next ranged attack. They will be protected by all ranged attacks while the spell is active.

External links[edit | edit source]