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Oil of Freezing: Difference between revisions
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{{MiscItemPage | {{MiscItemPage | ||
| image = COAT Oil of Freezing Faded.png | | image = COAT Oil of Freezing Faded.png | ||
| icon = COAT Oil of Freezing Unfaded.png | | controller icon = COAT Oil of Freezing Unfaded.png | ||
| icon = COAT Oil of Freezing Unfaded Icon.png | |||
| uid = ALCH_Solution_Oil_Frost | | uid = ALCH_Solution_Oil_Frost | ||
| description = {{rare|Oil of Freezing}} is a [[Consumables|Consumable]]([[Coatings|Coating]]). It can be applied to a weapon to give it special properties for ten turns or thrown as a [[Grenades|Grenade]] to inflict its effects in an area. | | description = {{rare|Oil of Freezing}} is a [[Consumables|Consumable]]([[Coatings|Coating]]). It can be applied to a weapon to give it special properties for ten turns or thrown as a [[Grenades|Grenade]] to inflict its effects in an area. | ||
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| condition2 = Encrusted with Frost | | condition2 = Encrusted with Frost | ||
| condition2 duration = 2 | | condition2 duration = 2 | ||
| where to find = | | where to find = * Crafted via [[Alchemy]] by combining {{SmItemIcon|Suspension of Frost Salamander Tongue}} (procured from {{SmItemIcon|Frost Salamander Tongue}}) and any [[Alchemy#Extractions|Ashes]] | ||
}} | }} | ||
[[Category:Sources of Cold damage]] |
Latest revision as of 17:25, 15 December 2024
Oil of Freezing is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Colils of frost sprial against the vial's glass - in hushed environments, you can even hear it crackling
Properties
Single Use
Rarity: Rare
Weight: 0.1 kg / 0.2 lb
Price: 50 gp
UID
ALCH_Solution_Oil_FrostUUID
3e4ce3e8-fbae-4e78-9198-e4c15485a928
Effect
- Coat your active weapon in Oil of Freezing
Condition: Coated in Oil of Freezing
Duration: 10 turns
- Targets receive for 2 turns.
Condition: Encrusted with Frost
Duration: 2 turns
- Affected entity has
Disadvantage on Dexterity
Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12
Constitution saving throw or take 1d4
Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
Where to find
- Crafted via Alchemy by combining
Suspension of Frost Salamander Tongue (procured from
Frost Salamander Tongue) and any Ashes