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Command: Halt: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Command: Halt | | name = Command: Halt | ||
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| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| save = WIS | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
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| condition duration = 1 | | condition duration = 1 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = |
Latest revision as of 06:48, 15 August 2024
Command: Halt is a level 1 enchantment spell. This spell is a variant of Command. It allows spellcasters to order their target temporarily from moving or taking Actions, Bonus Actions, or Reactions.
Description
Command a creature to halt, preventing it from moving or taking any type of action.
Properties
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Command: Halt
Duration: 1 turn
Spell save DC Wisdom saving throw
- Cannot move.
- Cannot take Actions, Bonus Actions, or Reactions.
How to learn
This spell is a variation of:
External Links[edit | edit source]
- Command on the Forgotten Realms Wiki