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Command

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Command Halt.webp
Command is a level 1 enchantment spell. It allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.

Description

Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.

Properties

Cost
Action + Level 1 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft

At higher levels

Upcasting: Affects an additional target for each spell slot level above 1st.

Technical details

Variants

How to learn

Classes: Granted by features:

Granted by items:

Notes

  • A creature will not obey a command that is directly harmful, such as a Command: Approach through a damaging surface.
  • Arguably one of the most useful spells in the game, this spell does not require concentration and can be used immediately, while on the Nautiloid in the prologue - and throughout all three Acts of the game - to temporarily disable (most) opponents or force them to drop their weapon, often to highly advantageous effect.

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