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Command
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Command is a level 1 enchantment spell. It allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
Wisdom saving throw in order to resist the effects.
UID
Description
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a
Properties
- Cost
Action +
Level 1 Spell Slot
- Details
WIS Save
Range: 18 m / 60 ft
At higher levels
Upcasting: Affects an additional target for each spell slot level above 1st.Technical details

Target_Command_Container
Variants
How to learn
Classes:
- Class level 1: Cleric, and The Fiend
- Class level 2: Paladin
- Class level 3: Oath of the Crown (Oath Spell)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Gauntlet of the Tyrant (
Recharge: Long rest)
Netherstone-Studded Gauntlet (
Recharge: Long rest)
Salty Scimitar(rrr) (
Recharge: Long rest)
Notes
- A creature will not obey a command that is directly harmful, such as a Command: Approach through a damaging surface.
- Arguably one of the most useful spells in the game, this spell does not require concentration and can be used immediately, while on the Nautiloid in the prologue - and throughout all three Acts of the game - to temporarily disable (most) opponents or force them to drop their weapon, often to highly advantageous effect.
External links[edit | edit source]
Command on the Forgotten Realms Wiki