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Dispel Evil And Good: Difference between revisions

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{{SpellPage
{{Feature page
| name = Dispel Evil and Good
| type = spell
| image = Dispel Evil and Good.webp
| uid = Shout_DispelEvilAndGood
| level = 5
| level = 5
| school = Abjuration
| school = Abjuration
| ritual =
| classes = Cleric
| class learns at level 9 = Cleric
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies.
| description = [[List of Creature Types#Aberration|Aberrations]]{{bug}}, [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you.
| extra description = You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies.
| cost = action, spell5
| cost = action, spell5
| attack roll =
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| range = self
| range = self
| range m =
| concentration = yes
| range ft =
| spell flags = HasSomaticComponent, HasVerbalComponent, IsConcentration, IsSpell
| aoe =
| grants = Dispel Evil And Good: Break Enchantment
| aoe m =
| aoe ft =
| condition = Dispel Evil and Good
| condition = Dispel Evil and Good
| condition duration = 10
| condition duration = 10
| condition save =
| classes = Cleric
| area =
| class learns at level 9 = Cleric
| area category =
| bugs = * Despite the description, this ability lacks any function versus Aberrations.
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| notes =
| video =
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Dispel evil and good|long}}
* {{FRWiki|Dispel evil and good|long}}
[[Category:Recastable spells]]

Latest revision as of 22:56, 2 March 2025

Dispel Evil And Good.webp
Dispel Evil And Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.

Description

Aberrations[See: Bugs], Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage Icon.png Disadvantage on Attack rolls against you.

You can also break Enchantments that Charm Charm, Frighten Frighten, or Possesses Possesses allies.

Properties

Cost
Action +  Level 5 Spell Slot
Details
 Range: Self
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Shout_DispelEvilAndGood

Grants:

Condition: Dispel Evil and Good

Dispel Evil and Good Dispel Evil and Good

Duration: 10 turns

How to learn

Classes:

Bugs

  • Despite the description, this ability lacks any function versus Aberrations.

External links[edit | edit source]