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Staff of the Ram (passive feature): Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| name = Staff of the Ram | |||
| summary = '''Staff of the Ram''' is a passive feature that knocks back and stuns targets. | | summary = '''Staff of the Ram''' is a passive feature that knocks back and stuns targets. | ||
| description = Once per turn, the blow possibly knocks a foe back {{Distance|m=2|ft=6.5}} and {{Cond|Stunned|Stuns}} them. This has no effect on dragons or Huge creatures. | | description = Once per turn, the blow possibly knocks a foe back {{Distance|m=2|ft=6.5}} and {{Cond|Stunned|Stuns}} them. This has no effect on dragons or Huge creatures. | ||
Line 7: | Line 8: | ||
| condition save = CON | | condition save = CON | ||
| condition dc = 8 | | condition dc = 8 | ||
| | | notes = The Staff of the Ram effect has a [[DC]] 8 {{saving throw|Constitution}}. | ||
}} | }} |
Latest revision as of 07:19, 23 March 2024
Staff of the Ram is a passive feature that knocks back and stuns targets.
Description
Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and them. This has no effect on dragons or Huge creatures.
Details
- Recharge: Per turn
Condition: Stunned
Duration: 1 turn
DC 8 Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Affected creature automatically fails Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
How to learn
Granted by the weapons:
Notes
The Staff of the Ram effect has a DC 8 Constitution saving throw.