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Staff of the Ram
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For the passive feature, see Staff of the Ram (passive feature).

The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit.
Fashioned by some unknown archmage - no identifying insignia is forthcoming. The staff thrums with a slow, ferocious pulse that draws its concussive power from the spiral-horned creatures that gave the weapon its name
Properties
- One-handed damage
1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Two-handed damage
1d8 + 2 (3~10) + Strength modifier Bludgeoning
- Details
- Quarterstaves
- Rarity: Very rare
- Enchantment: + 2
- Versatile
- Melee: 1.5 m (5 ft)
- Weight: 1.8 kg (3.6 lb)
- Price: 480 gp
-
UID
S_LOW_JaheirasHouse_StaffOfTheRamUUID
f6b9701c-66ca-43d1-adea-2e5b443fa35dStats
MAG_LC_OfTheRam_Quarterstaff
-
UID
MAG_LC_OfTheRam_QuarterstaffUUID
be48362b-f8f7-499d-ae64-156374852387Stats
MAG_LC_OfTheRam_Quarterstaff
Special
The holder of this item gains:
- Staff of the Ram
- Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and Stuns them. This has no effect on dragons or Huge creatures.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Topple ()
- Swipe at a creature to knock it Prone. ( Recharge: Short rest.)
Where to find
- Elerrathin's Home X: -1572 Y: 976: In an opulent chest in the basement
Notes
- The chest containing this weapon is in a room behind a locked ( DC 18 Sleight of Hand Check) bookcase.
Regarding Staff of the Ram (passive feature):
- Staff of the Ram does not actually require a hit to trigger, and displays a saving throw roll in the combat log after every attack (and many actions) made by the wielder of this weapon. Casting Shillelagh while wielding it causes the effect to target the wielder, but it does nothing on a failed save.
Bugs
- From examining this weapon's game code it appears it should deal an additional 1d6Force, but is not present on the item when acquired through normal in-game means. This can be fixed by recruiting a hireling, having them equip the staff, dismissing them to the Fugue Plane, then recruiting them again. The version of the staff the hireling spawns back in with does have the additional 1d6Force damage.
- Another method to force the game to spawn the staff with the additional 1d6Force damage is to duplicate it using the Invoke Duplicity exploit.


















