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Staff of the Ram

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For the passive feature, see Staff of the Ram (passive feature).
Staff of the Ram image

The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit.

Fashioned by some unknown archmage - no identifying insignia is forthcoming. The staff thrums with a slow, ferocious pulse that draws its concussive power from the spiral-horned creatures that gave the weapon its name

Properties

One-handed damage
1d6 + 2 (3~8) + Strength modifier BludgeoningBludgeoning
Two-handed damage
1d8 + 2 (3~10) + Strength modifier BludgeoningBludgeoning
Details
QuarterstavesQuarterstaves
Rarity: Very rare Rarity: Very rare
Dippable Icon.png Enchantment: + 2
VersatileVersatile
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Weight: 1.8 kg (3.6 lb) Weight: 1.8 kg (3.6 lb)
Price: 480 gp Price: 480 gp
Ico stats.png
UID S_LOW_JaheirasHouse_StaffOfTheRam
https://bg3.norbyte.dev/search?q=name:S_LOW_JaheirasHouse_StaffOfTheRam
UUID f6b9701c-66ca-43d1-adea-2e5b443fa35d
https://bg3.norbyte.dev/search?q=uuid:f6b9701c-66ca-43d1-adea-2e5b443fa35d
Stats MAG_LC_OfTheRam_Quarterstaff
https://bg3.norbyte.dev/search?q=name:MAG_LC_OfTheRam_Quarterstaff
  • Ico stats.png
    UID MAG_LC_OfTheRam_Quarterstaff
    https://bg3.norbyte.dev/search?q=name:MAG_LC_OfTheRam_Quarterstaff
    UUID be48362b-f8f7-499d-ae64-156374852387
    https://bg3.norbyte.dev/search?q=uuid:be48362b-f8f7-499d-ae64-156374852387
    Stats MAG_LC_OfTheRam_Quarterstaff
    https://bg3.norbyte.dev/search?q=name:MAG_LC_OfTheRam_Quarterstaff

Special

The holder of this item gains:

Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and StunsStuns them. This has no effect on dragons or Huge creatures.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

ToppleTopple (Action)
Swipe at a creature to knock it ProneProne. (Recharge: Short rest Recharge: Short rest.)

Where to find

Notes

  • The chest containing this weapon is in a room behind a locked (DC 18 Sleight of Hand Check DC 18 Sleight of Hand Check) bookcase.

Regarding Staff of the Ram (passive feature):

  • Staff of the Ram does not actually require a hit to trigger, and displays a saving throw roll in the combat log after every attack (and many actions) made by the wielder of this weapon. Casting ShillelaghShillelagh while wielding it causes the effect to target the wielder, but it does nothing on a failed save.

Bugs

  • From examining this weapon's game code it appears it should deal an additional 1d6ForceForce, but is not present on the item when acquired through normal in-game means. This can be fixed by recruiting a hireling, having them equip the staff, dismissing them to the Fugue Plane, then recruiting them again. The version of the staff the hireling spawns back in with does have the additional 1d6ForceForce damage.
  • Another method to force the game to spawn the staff with the additional 1d6ForceForce damage is to duplicate it using the Invoke Duplicity exploit.