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Disintegrating Corpse (Condition): Difference between revisions

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{{Condition Page|effects=This corpse is not long for this world.
{{Condition Page
* The affected entity's corpse disintegrates into a pile of ash upon death.|notes=* Affects certain fiends, including [[Merregon Legionnaire]] and [[Hellsboar]], and [[Wraith|Wraiths]] including [[Mummy]] and [[Daddy]].
| icon = Disintegrate Condition Icon.webp
* Prevents the use of affected entity's corpse for spells like [[Animate Dead]].
| effects = This corpse is not long for this world.
* Though it has a timed countdown beginning at 2 turns, the countdown will proceed in real-time regardless of Turn-Based Mode being active.|icon=Disintegrate Icon.webp}}
* The affected entity's corpse disintegrates into a pile of ash upon death.
| stack id = CORPSE_SWITCH
| properties = ApplyToDead, IgnoreResting
| notes = * Affects certain enemies, often those that are otherworldly or originate from outside the Prime Material Plane. Includes:
**[[Merregon Legionnaire]]
**[[Hellsboar]]
**[[Wraith|Wraiths]] including [[Mummy]] and [[Daddy]].
**[[Poltergeist]]
**[[Myrmidon]]
* Prevents the use of affected entity's corpse for spells like [[Animate Dead]]. Does not affect the loot dropped.
* Though it has a timed countdown beginning at 2 turns, the countdown will proceed in real-time regardless of Turn-Based Mode being active.
}}

Latest revision as of 20:11, 13 May 2024

This corpse is not long for this world.

  • The affected entity's corpse disintegrates into a pile of ash upon death.

Properties

Stack ID Stack ID: CORPSE_SWITCH

More properties More properties:

Notes

  • Affects certain enemies, often those that are otherworldly or originate from outside the Prime Material Plane. Includes:
  • Prevents the use of affected entity's corpse for spells like Animate Dead. Does not affect the loot dropped.
  • Though it has a timed countdown beginning at 2 turns, the countdown will proceed in real-time regardless of Turn-Based Mode being active.

Conditions with the same stack ID

Conditions with the stack ID CORPSE_SWITCH, only one of these can be applied at the same time:

Condition Effects

Disintegrating Corpse (Condition) Disintegrating Corpse

This corpse is not long for this world.

  • The affected entity's corpse disintegrates into a pile of ash upon death.

Sources of Disintegrating Corpse

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