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Nightdome: Difference between revisions

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{{Character info|name=Nightdome|image=[[File:Nightdome.PNG|350px]]|imagename=|HP=300; 390{{Tactician}}|passive={{PAS|Cursed Vengeance}}|bludgeoning=resistant|slashing=resistant|piercing=resistant|acid=double|cold=double|fire=double|lightning=double|necrotic=immune|poison=double|psychic=immune|radiant=vulnerable|thunder=double}}
{{Infobox creature
| name = Nightdome
| image = <gallery>
Nightdome.PNG|In-game
Portrait Nightdome.png|Portrait
</gallery>
| hp = 300
| t hp = 390
| initiative =  
| resistances = slashing resistant nm, piercing resistant nm, bludgeoning resistant nm, acid resistant full, thunder resistant full, necrotic immunity, fire resistant full, lightning resistant full, cold resistant full, psychic immunity, poison resistant full
| t conditions = Cursed Vengeance
| passives = Cursed Vengeance
}}
'''Nightdome''' is an [[environmental object]] found in [[Act Two]].


'''Nightdome''' is an entity found in [[Act Two]]. It is a magical shield born of the [[shadow curse]].
==Involvement==
It is a magical shield born of the [[shadow curse]]. The Nightdome acts as a shield to protect [[Oliver]] during his combat encounter.  


{{Spoiler warning|act=2}}
== Mechanics ==
The shield is resistant to all damage types other than magical weapons and {{DamageType|Force}}.


The Nightdome acts as a shield to protect [[Oliver]] during his combat encounter.
However, damaging the shield directly is a risky prospect on [[Tactician]] difficulty, as it triggers its condition {{Cond|Cursed Vengeance}} to return all damage dealt back to the attacker twofold. All reflected damage is dealt as {{DamageType|Necrotic}} damage.
 
== Mechanics ==
The shield is resistant to all damage types other than magical weapons and [[force]]. However, damaging the shield directly is a risky prospect, as it triggers its passive {{SAI|Cursed Vengeance}} to return all damage dealt back to the attacker twofold. All reflected damage is dealt as [[necrotic]] damage.


Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.
Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.
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* [[Shadow Friend]]: {{DamageText|10|Force}}
* [[Shadow Friend]]: {{DamageText|10|Force}}


== Related Quests ==
== Related quests ==
* {{Quest|Lift the Shadow Curse}}


* [[Lift the Shadow Curse]]
[[Category:Environmental objects]]

Latest revision as of 19:24, 5 November 2024

Nightdome is an environmental object found in Act Two.

Involvement[edit | edit source]

It is a magical shield born of the shadow curse. The Nightdome acts as a shield to protect Oliver during his combat encounter.

Mechanics[edit | edit source]

The shield is resistant to all damage types other than magical weapons and Damage TypesForce.

However, damaging the shield directly is a risky prospect on Tactician difficulty, as it triggers its condition Cursed Vengeance Cursed Vengeance to return all damage dealt back to the attacker twofold. All reflected damage is dealt as Damage TypesNecrotic damage.

Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.

Health reductions[edit | edit source]

Related quests[edit | edit source]