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Telekinetic Thrust: Difference between revisions
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|summary = '''Telekinetic Thrust''' is an action that allows the user to shove a target with their mind. | |summary = '''Telekinetic Thrust''' is an action that allows the user to shove a target with their mind. | ||
|image = Shove.webp | |image = Shove.webp | ||
|controller icon = Shove Icon.webp | |||
|icon = Shove Unfaded Icon.webp | |||
|description = Shove a target with your mind. | |description = Shove a target with your mind. | ||
The shove distance depends on your [[Strength]] and the target's weight. | The shove distance depends on your [[Strength]] and the target's weight. | ||
|range m = 9 | |range m = 9 | ||
|range ft = 30 | |||
|damage = 3d10+4 | |damage = 3d10+4 | ||
|damage type = Force | |damage type = Force |
Latest revision as of 18:08, 14 May 2024
Telekinetic Thrust is an action that allows the user to shove a target with their mind.
Description
Shove a target with your mind.
The shove distance depends on your Strength and the target's weight.
Properties
- Cost:
- Action
- Damage:
- 3d10 + 4 (7~34) Force
- Details:
- Range: 9 m / 30 ft
- STR Save (DC 15) (On Save: Target still takes half damage but isn't shoved or prone.)
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Poltergeist