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Invoke Duplicity: Difference between revisions
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{{ActionPage | |||
| summary = '''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies. | |||
'''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] | | description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies. | ||
| extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion. | |||
| image = Invoke Duplicity.webp | |||
| cost = action, chadiv | |||
| concentration = yes | |||
| damage = | |||
| damage2 = | |||
| recharge = | |||
| duration = 10 | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| range m = 9 | |||
| range ft = 30 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate) | |||
| higher levels = | |||
| class learns at level 2 = Trickery Domain | |||
| granted by feats = | |||
| notes = | |||
}} | |||
{{ClericNavbox}} | |||
Latest revision as of 05:19, 30 July 2024
Invoke Duplicity is a Trickery Domain Cleric class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
Description
Distract your enemies with an illusion. Within 3 m / 10 ft, Attack Rolls have Advantage for you and your allies.
Both the attacker and the creature must be within 3 m / 10 ft of the illusion.
Properties
- Cost:
- Action + Channel Divinity Charge
- Details:
- Range: 9 m / 30 ft
- Concentration
- Duration: 10 turns
AoE: 3 m / 10 ft (Radius) (effect of the Advantage granted by the duplicate)
How to learn
Classes:
- Class level 2: Trickery Domain