Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Last Light Inn - Cellar: Difference between revisions

From bg3.wiki
No edit summary
 
(14 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Last Light Inn - Cellar''' is a [[location]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. The [[Last Light Inn]]'s cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of [[Selûne]].
{{Location page
{{Relative location
| prefix = The
|region = Shadow-Cursed Lands
| name = Last Light Inn - Cellar
|location = {{PAGENAME}}
| alt name =
| image = Tim-coddens-tim-coddens-theshadowcursedlandsunderground-06.jpg
| image description = The cellar, directly underneath the inn
| act = two
| summary = The cellar of [[Last Light Inn]] acts as storage, a makeshift prison, and historically as a hideaway for followers of {{CharLink|Selûne}}.
| region prefix = the
| region = Last Light Inn
|west    = Ruined Battlefield
|west    = Ruined Battlefield
|east    = Last Light Inn
|east    = Last Light Inn
}}
}}
==Overview==
==Overview==
{{SpoilerWarning}}
The cellar can be reached a number of ways: through a wooden door near the inn's docks at {{coords|-47|144}}, descending down the knotted roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison".
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down the knotted roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison".


===Storage===
===Storage===
The main room of the cellar is a run-down storage area, with several [[Camp Supplies]]. To the East is a cell, and to the north is a visible but apparently inaccessible area.
The main room of the cellar is a run-down storage area, with several [[Camp Supplies]]. To the east is a cell, and to the north is a visible but apparently inaccessible area.


There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the [[#cells]], or through the double oak doors at {{coords|27|-722}} which are obscured by a stack of crates and a cobweb.
There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the cells, or through the double oak doors at {{coords|27|-722}} which are obscured by a stack of crates and a cobweb.


===Cells===
===Cells===
South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east).
South of the main entrance are two cells, one with some camp supplies and the other where arrested party member are sent to if they committed a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall; there is a smokepowder barrel against this wall if accessed from the east.


In an adjacent room is a wooden chest with some alchemical ingredients, and a set of [[Thieves' Tools]]. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a [[Coruscation Ring]].
In an adjacent room is a wooden chest with some alchemical ingredients, and a set of {{SmRarityItem|Thieves' Tools}}. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a {{SmRarityItem|Coruscation Ring}}.


===Selûnite shrine===
===Selûnite shrine===
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light. Reading [[Halfred's Note]] at the shrine begins or advances the quest [[Investigate the Selûnite Resistance]].
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light. Reading {{SmRarityItem|Halfred's Note}} at the shrine begins or advances the quest {{Quest|Investigate the Selûnite Resistance}}.
 
By the shrine is a {{SmRarityItem|Last Light Side Entrance Key}} and an {{SmRarityItem|Idol of Selûne}}, which triggers a reaction from {{CharLink|Shadowheart}}.


By the shrine is a [[Last Light Side Entrance Key]] and [[Idol of Selûne]], which triggers a reaction from [[Shadowheart]].
== Related locations ==
* {{Loc|Last Light Inn}}
* {{Loc|Ruined Battlefield}}
* {{Loc|Shadow-Cursed Lands}}


==Creatures==
==Creatures==
* [[Meenlock]]
* {{MdCharLink|Meenlock}}


==Notable loot==
==Loot==
* {{MdRarityItem|Coruscation Ring}} - heavy chest by the stream
* {{MdRarityItem|Coruscation Ring}} - heavy chest by the stream
* {{MdRarityItem|Covert Cowl}} -  dropped by a meenlock
* {{MdRarityItem|Covert Cowl}} -  dropped by a meenlock
Line 38: Line 47:
* {{coords|25|-727}}: random minor treasure
* {{coords|25|-727}}: random minor treasure


[[Category:Locations]][[Category:Act Two Locations]]
{{Shadow-Cursed Lands}}
[[Category:Locations]]
[[Category:Act Two Locations]]

Latest revision as of 10:34, 28 February 2025

Last Light Inn
Ruined Battlefield Last Light Inn - Cellar Last Light Inn
The Last Light Inn - Cellar is a Location within the Last Light Inn in Act Two of Baldur's Gate 3. The cellar of Last Light Inn acts as storage, a makeshift prison, and historically as a hideaway for followers of Selûne Selûne.

Overview[edit | edit source]

The cellar can be reached a number of ways: through a wooden door near the inn's docks at X: -47 Y: 144, descending down the knotted roots in a house in the Ruined Battlefield across the river from the inn at X: 30 Y: 156, or by being caught in a criminal act and sent to "prison".

Storage[edit | edit source]

The main room of the cellar is a run-down storage area, with several Camp Supplies. To the east is a cell, and to the north is a visible but apparently inaccessible area.

There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the cells, or through the double oak doors at X: 27 Y: -722 which are obscured by a stack of crates and a cobweb.

Cells[edit | edit source]

South of the main entrance are two cells, one with some camp supplies and the other where arrested party member are sent to if they committed a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall; there is a smokepowder barrel against this wall if accessed from the east.

In an adjacent room is a wooden chest with some alchemical ingredients, and a set of Thieves' Tools. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a Coruscation Ring.

Selûnite shrine[edit | edit source]

Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven Meenlocks. The meenlocks can cause Frightened Frightened and Paralysed Paralysed, and have a weakness to light. Reading Halfred's Note at the shrine begins or advances the quest Investigate the Selûnite Resistance Investigate the Selûnite Resistance.

By the shrine is a Last Light Side Entrance Key and an Idol of Selûne, which triggers a reaction from Shadowheart Shadowheart.

Related locations[edit | edit source]

Creatures[edit | edit source]

Loot[edit | edit source]

Hidden treasure[edit | edit source]

  • X: 25 Y: -727: random minor treasure