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Ring of Regeneration: Difference between revisions

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(Listed interactions that this ring has with other items, which was tested and verified by NtCarlson (https://www.reddit.com/r/BG3Builds/comments/18xxgih/comment/kg7sk2m/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button))
(Not sure what triggers it, but eventually this won't be in his inventory (in Honour mode). Might be based on long rests or other plot events)
 
(7 intermediate revisions by 6 users not shown)
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{{ up to date | 2023-10-14 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage
{{EquipmentPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Ring of Regeneration Icon.png <!-- High-res image of the item. -->
| image = Ring of Regeneration Icon.png  
| controller icon = Ring of Regeneration Unfaded.png
| icon = Ring of Regeneration Unfaded Icon.png
| icon = Ring of Regeneration Unfaded Icon.png
| description = {{very rare|Ring of Regeneration}} is a very rare [[Rings|Ring]] that heals the wearer at the beginning of their turn while in combat.
| description = {{very rare|Ring of Regeneration}} is a very rare [[Rings|Ring]] that heals the wearer at the beginning of their turn while in combat.
| quote = <!-- The in-game flavor text in the item's tooltip. -->
| quote = This ring is, in effect, a tiny field medic that won't charge you 70 gold pieces for a fifteen-minute consultation.
This ring is, in effect, a tiny field medic that won't charge you 70 gold pieces for a fifteen-minute consultation.
| type = Rings  
| type = Rings <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| rarity = very rare  
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| weight kg = 0.05  
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| weight lb = 0.1  
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| rarity = very rare <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| weight kg = 0.05 <!-- Weight in kg. -->
| weight lb = 0.1 <!-- Weight in in lb. -->
| price = 360
| price = 360
| price honour = 580 <!-- Price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| price honour = 580  
| uid = MAG_PHB_OfRegeneration_Ring
| uid = MAG_PHB_OfRegeneration_Ring
| uuid = d6ee2594-7373-4fed-a167-f9d95cb4ecfd
| uuid = d6ee2594-7373-4fed-a167-f9d95cb4ecfd
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| passives = Combat Regeneration
* {{Passive|Combat Regeneration}}
| special =
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = [[Act Three]]:
* If [[Rolan]] is dead: Sold by [[Lorroakan's Projection]] in [[Sorcerous Sundries]]
* If [[Rolan]] is dead: Sold by [[Lorroakan's Projection]] in [[Sorcerous Sundries]]
* If [[Rolan]] and [[Lorroakan]] are both alive: Sold by [[Rolan]] in [[Sorcerous Sundries]]
* If [[Rolan]] and [[Lorroakan]] are both alive: Sold by [[Rolan]] in [[Sorcerous Sundries]]
* If [[Rolan]] is alive but [[Lorroakan]] is dead: Can be pickpocketed from [[Rolan]] in [[Ramazith's Tower]]
* If [[Rolan]] is alive but [[Lorroakan]] is dead: Can be pickpocketed from [[Rolan]] in [[Ramazith's Tower]] shortly after Lorroakan is killed (may disappear from Rolan's inventory later)
| notes =
| notes =
*The healing effect of this ring activates only while in combat.
*The healing effect of this ring activates only while in combat.
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*Pairs well with:
*Pairs well with:
**{{SAI|Blessed Healer}} for an additional {{DamageText|3|Healing}}
**{{SAI|Blessed Healer}} for an additional {{DamageText|3|Healing}}
**{{icon|Boots_of_Aid_and_Comfort_Icon.png|24|link=Boots of Aid and Comfort}} [[Boots of Aid and Comfort]] for an additional {{Temp hp|3}}
**{{RarityItem|Boots of Aid and Comfort}} for an additional {{Temp hp|3}}
**{{SAI|Broodmother's Revenge}} for an additional {{DamageText|1d6|Poison}} damage on weapon attacks
**{{RarityItem|Broodmother's Revenge}} for an additional {{DamageText|1d6|Poison}} damage on weapon attacks
**{{icon|Gloves_Metal_1_Faded.png|24|link=Hellrider's Pride}} [[Hellrider's Pride]] and {{icon|Gloves_Metal_D_Faded.png|24|link=The Reviving Hands}} [[The Reviving Hands]] for [[Resistance]] to {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage
**{{RarityItem|Herbalist's Gloves}} to remove {{Cond|Poisoned|Poison}}
**{{icon|Gloves_Leather_1_Faded.png|24|link=Herbalist's Gloves}} [[Herbalist's Gloves]] to remove {{Cond|Poisoned|Poison}}
**{{RarityItem|Periapt of Wound Closure}} to always heal for the maximum amount
**{{icon|Chain_Shirt_PlusOne_Icon.png|24|link=Slippery Chain Shirt}} [[Slippery Chain Shirt]] to automatically [[Disengage]]
**{{RarityItem|Slippery Chain Shirt}} to automatically [[Disengage]]
**{{icon|Ring_F_1_Faded.png|24|link=The Whispering Promise}} [[The Whispering Promise]] for self {{SAI|Bless}}
**{{RarityItem|The Reviving Hands}} for [[Resistance]] to {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage
**{{RarityItem|The Whispering Promise}} for self {{SAI|Bless}}
*Does not activate the effects of:
*Does not activate the effects of:
**{{icon|Cloak_of_Cunning_Brume_Faded.png|24|link=Cloak of Cunning Brume}} [[Cloak of Cunning Brume]] if the wearer [[Disengage]]d as a result of the ring activating {{icon|Chain_Shirt_PlusOne_Icon.png|24|link=Slippery Chain Shirt}} [[Slippery Chain Shirt]]
**{{RarityItem|Cloak of Cunning Brume}} if the wearer [[Disengage]]d as a result of the ring activating {{icon|Chain_Shirt_PlusOne_Icon.png|24|link=Slippery Chain Shirt}} [[Slippery Chain Shirt]]
**{{SAI|Disciple of Life}}
**{{SAI|Disciple of Life}}
**{{icon|Ring_D_Silver_A_1_Faded.png|24|link=Ring of Salving}} [[Ring of Salving]]
**{{RarityItem|Hellrider's Pride}}
**{{icon|Wapiras_Crown_Icon.png|24|link=Wapira's Crown}} [[Wapira's Crown]]
**{{RarityItem|Ring of Salving}}
**{{RarityItem|Wapira's Crown}}
}}
}}
[[Category:Sources of healing]]

Latest revision as of 18:06, 14 October 2024

Ring of Regeneration image

Ring of Regeneration is a very rare Ring that heals the wearer at the beginning of their turn while in combat.

Description Icon.png

This ring is, in effect, a tiny field medic that won't charge you 70 gold pieces for a fifteen-minute consultation.

Properties

  • Rings Rings
  • Rarity: Very Rare
  •  Weight: 0.05 kg / 0.1 lb
  • Price: 360 gp / 580 gpHHonour
  • UID MAG_PHB_OfRegeneration_Ring
    UUID d6ee2594-7373-4fed-a167-f9d95cb4ecfd

Special

The wearer of this item gains:

Combat Regeneration
At the beginning of your turn, the ring activates and heals you 1d4hit points.

Where to find

Notes