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Broodmother's Revenge
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The Broodmother's Revenge is an uncommon Amulet that coats the wearer's weapon in poison whenever they are healed.

Each of this amulet's jewels shines like a viper's eyes.
Properties
Rarity: Uncommon
Weight: 0.05 kg / 0.1 lb
Price: 65 gp
UID
MAG_Healer_HealSelfPoisonWeapon_AmuletUUID
21abc023-343a-4693-b63f-3ba07a231864
Special
The wearer of this item gains:
- Venomous Revenge
- Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6
Poison damage.
Where to find
- Inner Sanctum X: -461 Y: -22: Carried by Kagha's body in the Emerald Grove
- The High Hall X: 235 Y: 44: On a table of goods, owned by Koll
Notes
- The effect lasts for 3 rounds. This is not indicated in the in-game tooltip of the amulet, but weapons show that you have 1d6 instead of 1d4. with
- The effect is applied to both melee and ranged weapons.
- The effect is triggered even with full health, or when being revived from a state
- The effect is triggered by:
- being targeted by any healing spell, like .
- consuming any healing items:
Potion of Healing (or better), a
Goodberry (Item) or a
Raspberry.
- all continuous regeneration gear:
Helm of Balduran and
Ring of Regeneration.
- healing effects from
Derivation Cloak and
Armour of Landfall.
- This item synergizes well with Derivation Cloak and
Poisoner's Gloves, especially when used by those with high attack ratings or multiple attacks per round.
- The effect is not triggered by:
- Most self-healing gear effects:
Shattered Flail,
Sword of Chaos,
Woe,
Robe of the Weave,
Psionic Ward Armour,
Vest of Soul Rejuvenation,
Circlet of Mental Anguish or
Wapira's Crown.
- Healing from .
- Most self-healing gear effects:
- This item interacts in the following ways with dipping and coatings:
- The effect overwrites and vice versa.
- The effect does not trigger for an already coated weapon (e.g.
Drow Poison).
- Coatings overwrite the effect.
- It is possible to obtain this item whilst keeping Khaga alive and friendly within the grove:
- Dispatching Rath during the confrontation with Khaga for the quest ; she must be convinced to side with the party.
- Dispatching Halsin in the goblin camp before defeating all three goblin leaders.
- Completing by defeating all three goblin leaders.
- Celebrating with the tieflings in camp.
- After this, Khaga is standing alone, along the pathway entering the grove from the gate. Attacking her and reducing her final health to zero with melee, physical damage only, using the passive for downs her, making her lootable yet alive.
- Following a long rest, Khaga is awake again and upset, though non-hostile. Trading valuables to her via bartering and without monetary compensation brings her relationship with the party back to its highest standing.