Ad placeholder
Broodmother's Revenge
Jump to navigation
Jump to search

The Broodmother's Revenge is an uncommon Amulet. It coats the wearer's weapon in poison whenever they are healed.

Each of this amulet's jewels shines like a viper's eyes.
Properties
- Uncommon Rarity:
- Weight: 0.05 kg / 0.1 lb
- Price: 65 gp
UID
MAG_Healer_HealSelfPoisonWeapon_AmuletUUID
21abc023-343a-4693-b63f-3ba07a231864Stats
MAG_Healer_HealSelfPoisonWeapon_Amulet
Special
The wearer of this item gains:
- Venomous Revenge
- Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6 damage.
Where to find
- Inner Sanctum X: -461 Y: -22: Carried by Kagha's body in the Emerald Grove
- High Hall X: 235 Y: 44: On a table of goods, owned by Koll
Notes
- The effect lasts for 3 rounds. Although not indicated in the in-game tooltip of the amulet, the weapon shows the wielder has 1d6 instead of 1d4. with
- The effect is applied to both melee and ranged weapons.
- The effect is triggered even with full health, or when being revived from a state
- The effect is triggered by:
- being targeted by any healing spell, like .
- consuming any healing items: Potion of Healing (or better), a Goodberry (Item) or a Raspberry.
- all continuous regeneration gear: Helm of Balduran and Ring of Regeneration.
- healing effects from Derivation Cloak and Armour of Landfall.
- This item synergizes well with Derivation Cloak and Poisoner's Gloves, especially when used by those with high attack ratings or multiple attacks per round.
- The effect is not triggered by:
- Most self-healing gear effects: Shattered Flail, Sword of Chaos, Woe, Robe of the Weave, Psionic Ward Armour, Vest of Soul Rejuvenation, Circlet of Mental Anguish or Wapira's Crown.
- Healing from .
- This item interacts in the following ways with dipping and coatings:
- The effect overwrites and vice versa.
- The effect does not trigger for an already coated weapon (e.g. Drow Poison).
- Coatings overwrite the effect.
- It is possible to obtain this item whilst keeping Kagha alive and friendly within the grove:
- Dispatching Rath during the confrontation with Kagha for the quest ; she must be convinced to side with the party.
- Dispatching Halsin in the goblin camp before defeating all three goblin leaders.
- Completing by defeating all three goblin leaders.
- Celebrating with the tieflings in camp.
- After this, Kagha is standing alone, along the pathway entering the grove from the gate. Attacking her and reducing her final health to zero with melee, physical damage only, using the passive for downs her, making her lootable yet alive.
- Following a long rest, Kagha is awake again and upset, though non-hostile. Trading valuables to her via bartering and without monetary compensation can bring her relationship with the party back to its highest standing.