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Keeper's Fee: Difference between revisions

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Tag: Manual revert
(This spell is bugged to hell)
 
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{{SpellPage
{{Feature page
|name = Keeper's Fee
| type = spell
|image = Generic Control.webp
| uid = Target_LOW_DevilsFee_GraspingHands
|summary = It is uniquely known by [[Helsik]].
| level = 5
|level =
| summary = It is a spell unique to [[Helsik]] in [[Tactician]] difficulty which disarms a target.{{bug}}
|school =
| description = Magically snatch a weapon from the target's hand.
|description = Magically snatch a weapon from the target's hand.
| image = Generic Control.webp
|cost = bonus
| controller icon = Generic Control Icon.webp
|concentration = yes
| hotbar icon = Generic Control Unfaded Icon.webp
|save = Dexterity
| cost = bonus
|condition = Cursed: Strength
| save = Dexterity
|condition duration = 10
| save dc = 15
|range m = 18
| range m = 18
|range ft = 60
| concentration = yes
|cannot be learned = true
| used by creatures = Helsik
|npc only = yes
| npc only = yes
|used by creatures = Helsik
| bugs =
* This spell does absolutely nothing. Despite what is shown by the in-game tooltip, it does not inflict {{Cond|Cursed: Strength}}. It is supposed to apply {{Cond|Disarmed}}, but the condition application is incorrectly tagged as an AI hint rather than actually applying the condition.
}}
}}


[[Category:Unique Spells]]
[[Category:Unique Spells]]

Latest revision as of 04:04, 15 February 2025

Generic Control.webp
Keeper's Fee is a level 5 spell. It is a spell unique to Helsik in Tactician difficulty which disarms a target.[See: Bugs] It cannot be learned by players and is only used by NPCs.

Description

Magically snatch a weapon from the target's hand.

Properties

Cost
Bonus action
Details
DEX Save (DC 15)
 Range: 18 m / 60  ft
Concentration Concentration
UID Target_LOW_DevilsFee_GraspingHands

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Used by creatures: Helsik

Bugs

  • This spell does absolutely nothing. Despite what is shown by the in-game tooltip, it does not inflict Cursed: Strength Cursed: Strength. It is supposed to apply Disarmed Disarmed, but the condition application is incorrectly tagged as an AI hint rather than actually applying the condition.