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Meenlock Fear (Condition): Difference between revisions

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(Added condition class)
(Added Frightened condition and change from CON save to WIS save in Patch 7)
 
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| effects = * This entity's proximity to a Meenlock fills it with fear. It will become {{Cond|Frightened}} unless it succeeds a {{SavingThrow|Constitution}}.
| effects = * This entity's proximity to a Meenlock fills it with fear. It will become {{Cond|Frightened}} unless it succeeds a {{SavingThrow|Constitution}}.
| type = Frightened
| type = Frightened
| stack id = MEENLOCK_FEAR
| status groups = SG_Frightened
| tick type = start turn
| stack type = ignore
| condition = Frightened
| condition duration = 1
| condition dc = caster
| condition save = WIS
| notes = * Prior to [[Patch Notes|Patch #7]], this condition's save was a Constitution save instead of a Wisdom save.
}}
}}
{{Inflicts|Frightened|cond}}

Latest revision as of 20:55, 5 September 2024

Condition Type Icon.pngFrightened

Properties

Stack ID Stack ID: MEENLOCK_FEAR

Status groups Status groups: SG_Frightened

Loses duration Loses duration: start of turn

If already applied If already applied: don't apply

Condition: Frightened

Frightened Frightened

Duration: 1 turn

Spell save DC  Wisdom saving throw

Notes

  • Prior to Patch #7, this condition's save was a Constitution save instead of a Wisdom save.

Conditions with the same stack ID

Conditions with the stack ID MEENLOCK_FEAR, only one of these can be applied at the same time:

Condition Effects

Meenlock Fear (Condition) Meenlock Fear

Sources of Meenlock Fear