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Meenlock Fear (Condition): Difference between revisions
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(Added condition class) |
HiddenDragon (talk | contribs) (Added Frightened condition and change from CON save to WIS save in Patch 7) |
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| effects = * This entity's proximity to a Meenlock fills it with fear. It will become {{Cond|Frightened}} unless it succeeds a {{SavingThrow|Constitution}}. | | effects = * This entity's proximity to a Meenlock fills it with fear. It will become {{Cond|Frightened}} unless it succeeds a {{SavingThrow|Constitution}}. | ||
| type = Frightened | | type = Frightened | ||
| stack id = MEENLOCK_FEAR | |||
| status groups = SG_Frightened | |||
| tick type = start turn | |||
| stack type = ignore | |||
| condition = Frightened | |||
| condition duration = 1 | |||
| condition dc = caster | |||
| condition save = WIS | |||
| notes = * Prior to [[Patch Notes|Patch #7]], this condition's save was a Constitution save instead of a Wisdom save. | |||
}} | }} | ||
Latest revision as of 20:55, 5 September 2024
- This entity's proximity to a Meenlock fills it with fear. It will become unless it succeeds a Constitution saving throw.
Properties
MEENLOCK_FEAR
: start of turn
: don't apply
Condition: Frightened
Duration: 1 turn
Spell save DC Wisdom saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
Notes
- Prior to Patch #7, this condition's save was a Constitution save instead of a Wisdom save.
Conditions with the same stack ID
Conditions with the stack ID MEENLOCK_FEAR
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|