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Ambushing (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
|effects = * Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful [[Perception]] [[Check]].
|effects = * Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful [[Perception]] [[Check]].
|brief = Attacks as soon as its enemies are within reach. Can only be spotted with successful [[Perception]] check.
|icon = Phalanx_Formation_Icon.webp
|icon = Phalanx_Formation_Icon.webp
|stack id = AMBUSH
|stack id = AMBUSH
|stack priority = 0
|stack priority = 0
|properties = DisableOverhead, DisableCombatlog
|properties = DisableOverhead, DisableCombatlog
|notes =   
|notes =  * Affected entity will not react against [[Minor Illusion]].
}}
}}

Latest revision as of 09:31, 30 October 2024

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Properties

Stack ID Stack ID: AMBUSH

Stack priority Stack priority: 0

More properties More properties:

Notes

Conditions with the same stack ID

Conditions with the stack ID AMBUSH, only one of these can be applied at the same time:

Condition Effects

Ambushing (Condition) Ambushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Sources of Ambushing