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Mage Slayer: Break Concentration: Difference between revisions
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{{Passive feature page | |||
| summary = '''Mage Slayer: Break Concentration''' is a Passive Feature provided by the [[Mage Slayer]] [[Feat]]. When you attack a creature, they have [[Disadvantage]] on any [[Concentration]] [[Saving Throws]] they make that turn. | | summary = '''Mage Slayer: Break Concentration''' is a Passive Feature provided by the [[Mage Slayer]] [[Feat]]. When you attack a creature, they have [[Disadvantage]] on any [[Concentration]] [[Saving Throws]] they make that turn. | ||
| description = Enemies you hit have {{Disadvantage}} on [[Concentration]] [[Saving Throws]].{{notes}} | | description = Enemies you hit have {{Disadvantage}} on [[Concentration]] [[Saving Throws]].{{notes}} | ||
| image = Mage Slayer Break Concentration.webp | | image = Mage Slayer Break Concentration.webp | ||
| icon = Mage Slayer Break Concentration Icon.webp | |||
| granted by feats = Mage Slayer | | granted by feats = Mage Slayer | ||
| notes= | | notes= | ||
* The actual effect of this feature is that any enemies you hit with a melee attack are {{em|guaranteed}} to lose concentration. The target still makes a concentration saving throw, but concentration will be broken regardless of the result. | * The actual effect of this feature is that any enemies you hit with a melee attack are {{em|guaranteed}} to lose concentration. The target still makes a concentration saving throw, but concentration will be broken regardless of the result. | ||
}} | }} |
Latest revision as of 20:50, 30 March 2024
Mage Slayer: Break Concentration is a Passive Feature provided by the Mage Slayer Feat. When you attack a creature, they have Disadvantage on any Concentration Saving Throws they make that turn.
Description
Enemies you hit have Disadvantage on Concentration Saving Throws.[See Notes]
How to learn
Granted by the feats: Mage Slayer
Notes
- The actual effect of this feature is that any enemies you hit with a melee attack are guaranteed to lose concentration. The target still makes a concentration saving throw, but concentration will be broken regardless of the result.