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No Rest for the Wicked: Difference between revisions

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(Added that it is also used by Balthazar)
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{{Spell page
{{Feature page
| name = No Rest for the Wicked
| type = spell
| image = Animate Dead Zombie.webp
| uid = Target_RiseUndead_DeathShepherd
| level = 3
| level = 3
| school = Necromancy
| school = Necromancy
| summary = This spell, known by [[Death Shepherd]], revives an undead creature.
| summary = This spell, known by [[Death Shepherd]]s, revives an undead creature.
| description = Death is but a temporary inconvenience - raise a fallen undead with half of its [[hit points]].
| description = Death is but a temporary inconvenience - raise a fallen undead with half of its [[hit points]].
| image = Animate Dead Zombie.webp
| controller icon = Animate Dead Zombie Icon.webp
| hotbar icon = Animate Dead Zombie Unfaded Icon.webp
| cost = bonus
| cost = bonus
| action type = bonus
| range = ranged
| range m = 3
| range m = 3
| range ft = 10
| spell flags = IsSpell
| notes = * Revives its target with full HP on [[Tactician]].
| used by creatures = Death Shepherd, Balthazar
| used by creatures = Death Shepherd, Balthazar
| cannot be learned = Yes
| npc only = Yes
| npc only = Yes
| notes =
* On [[Tactician]] difficulty, this spell instead raises the target with full hit points.
* Putting the corpses of nearby fallen undead into the party's inventory or other containers will prevent Death Knights from raising them.
}}
}}

Latest revision as of 20:44, 26 February 2025

Animate Dead Zombie.webp
No Rest for the Wicked is a level 3 necromancy spell. This spell, known by Death Shepherds, revives an undead creature. It cannot be learned by players and is only used by NPCs.

Description

Death is but a temporary inconvenience - raise a fallen undead with half of its hit points.

Properties

Cost
Bonus action
Details
 Range: 3 m / 10  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_RiseUndead_DeathShepherd
Spell flags

How to learn

Used by creatures: Death Shepherd, and Balthazar

Notes

  • On Tactician difficulty, this spell instead raises the target with full hit points.
  • Putting the corpses of nearby fallen undead into the party's inventory or other containers will prevent Death Knights from raising them.