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| category = simple | | category = simple | ||
| quote = Though blood and age have rusted the mechanism, a good twist can still make the blades on this bloodletting device spin. | | quote = Though blood and age have rusted the mechanism, a good twist can still make the blades on this bloodletting device spin. | ||
| where to find = | | where to find = In the [[House of Healing]] in Act Two | ||
| where to find2 = In {{CharLink|Araj Oblodra|Araj Oblodra's}} basement at [[Crimson Draughts]] in Act Three | |||
| type = Daggers | | type = Daggers | ||
| rarity = common | | rarity = common | ||
Line 20: | Line 20: | ||
| thrown = yes | | thrown = yes | ||
| weight kg = 0.45 | | weight kg = 0.45 | ||
| price = 16 | | price = 16 | ||
| weapon | | bugs = * When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties. | ||
}} | }} | ||
[[Category:Sources of Piercing damage]] | [[Category:Sources of Piercing damage]] |
Latest revision as of 03:09, 13 March 2025
For the lightly enchanted variant see
Artificial Leech (+1)

Artificial Leech is a common variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Though blood and age have rusted the mechanism, a good twist can still make the blades on this bloodletting device spin.
Properties
- Damage
1d4 + 1 (2~5) + Strength or Dexterity modifier
Piercing
- Details
Rarity: Common
Enchantment: None
One-Handed
Finesse
Light
Thrown
Melee: 1.5 m / 5 ft
Weight: 0.45 kg / 0.9 lb
Price: 16 gp
UID
WPN_HUM_Leech_AUUID
81158eec-1fd0-4fd7-8b02-ce7f5e45f8b5
Where to find
- In the House of Healing in Act Two
- In Araj Oblodra's basement at Crimson Draughts in Act Three
Bugs
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.