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The Long Arm of the Gur: Difference between revisions

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He would never forget it.
He would never forget it.
| where to find = Looted from High Security Vault n°3 in [[The Counting House]]
| where to find = Looted from the [[The Counting House#High security vaults|High Security Vault n°3]]
| where to find location = The Counting House
| where to find x = -718
| where to find y = 861
| type = Heavy Crossbows
| type = Heavy Crossbows
| rarity = rare
| rarity = rare
Line 23: Line 26:
| passives = Revenant Scourge
| passives = Revenant Scourge
| special =  
| special =  
| uid = S_LOW_CountingHouse_Vault3_Crossbow
| uuid = b2fb13a7-ce3e-4721-b2ea-1dee303707ed
| weapon actions = Piercing Shot, Brace (Ranged)
| weapon actions = Piercing Shot, Brace (Ranged)
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]

Latest revision as of 18:57, 9 September 2024

The Long Arm of the Gur image

The Long Arm of the Gur is a rare +2 Heavy Crossbow that grants a bonus to Attack Rolls and Damage Rolls against Undead targets.

Description Icon.png

When the boy was seven, he was frightened badly by a vampire spawn during a public burning. Seized by the flames, the creature didn't shrivel up. It swelled and burst like a squeezed leech. Brains splattered the boy's shoes, grey-pink and pulpy.

He would never forget it.

Properties

Damage
D10 Piercing.png 1d10 + 2 (3~12) + Dexterity modifier Damage TypesPiercing
Details
Heavy Crossbows Heavy Crossbows
Rarity: Rare
Enchantment: + 2
 Two-Handed
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 380 gp
UID S_LOW_CountingHouse_Vault3_Crossbow
UUID b2fb13a7-ce3e-4721-b2ea-1dee303707ed

Special

The holder of this item gains:

Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find