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Piercing Shot
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Not to be confused with Arcane Shot: Piercing Arrow

Description
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Ranged Weapon Attack Roll
- CON Save (Weapon action DC + 2)
- Range: Normal weapon range
- Recharge: Short rest
- Must be proficient with weapon
Technical details
UID
Projectile_PiercingShotCondition: Gaping Wounds
Gaping Wounds
Duration: 2 turns
CON Save (Weapon action DC + 2)
- Successful attacks against the creature deal an additional 2Piercing damage.
- Removed by healing.
How to learn
Granted by wielding the following weapon types with proficiency:
Notes
- Two saving throw rolls are displayed in the combat log upon hitting a target, with only one being relevant depending on if the attacker has Crossbow Expert: Wounding or not.[See: Bugs]
- The first saving throw only matters without Crossbow Expert: Wounding; targets that fail it are inflicted with the Gaping Wounds condition for 2 turns.
- The second saving throw only matters with Crossbow Expert: Wounding; targets that fail it are inflicted with the Gaping Wounds condition for 4 turns.
Bugs
- Due to a bug in reaction processing, if the target's failure on this ability's saving throws is caused by a reaction such as Bend Luck, Cosmic Omen of Woe: Saving Throw, Cutting Words, or Portent, the normal restrictions around the Crossbow Expert: Wounding passive are bypassed, resulting in two chances to apply Gaping Wounds.
- For an attacker without the passive, a reaction-forced failure on the second saving throw applies the 4-turn Gaping Wounds effect.
- For an attacker with the passive, a reaction-forced failure on the first saving throw applies the 2-turn Gaping Wounds effect, which can still become a 4-turn effect if the target also fails the second saving throw.
- When the prompt to alter the saving throw is offered, there is no indication of whether it is the first or the second saving throw.



















