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Branding Smite: Difference between revisions

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| extra damage type = Radiant
| extra damage type = Radiant
| range = weapon
| range = weapon
| concentration = yes
| save = CON
| condition = Branding Smite
| condition = Branding Smite
| condition duration = 10
| condition duration = 10
| condition save = Constitution
| condition save effect = negate
| variants = Branding Smite (Melee), Branding Smite (Ranged)
| variants = Branding Smite (Melee), Branding Smite (Ranged)
| higher levels = Deals an additional {{DamageText|1d6|Radiant}} damage per level.
| higher levels = Deals an additional {{DamageText|1d6|Radiant}} damage per level.

Latest revision as of 06:44, 15 August 2024

Branding Smite Melee.webp

Branding Smite is a level 2 evocation spell. This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning Invisible Invisible

Description

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.

Properties

Cost
Action
Cost on hit
Bonus action + Level 2 Spell Slot
Damage
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant
Details
Attack roll
 Range: Normal weapon range

At higher levels

Deals an additional 1d6Damage TypesRadiant damage per level.

Variants

Condition: Branding Smite

Branding Smite Branding Smite

Duration: 10 turns

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

External Links[edit | edit source]