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Headcrack: Difference between revisions
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| weapons = Sling | | weapons = Sling | ||
| description = Lob a small payload at the target, wounding them and possibly inflicting {{Cond|Dazed}}. | | description = Lob a small payload at the target, wounding them and possibly inflicting {{Cond|Dazed}}. | ||
| extra description = If the attack would kill the target, it falls unconscious instead. | |||
| damage = weapon | | damage = weapon | ||
| range = weapon | | range = weapon |
Latest revision as of 03:41, 28 April 2024
This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
Headcrack is a weapon action granted by Sling.
Description
Lob a small payload at the target, wounding them and possibly inflicting .
If the attack would kill the target, it falls unconscious instead.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
Condition: Dazed
Duration: 2 turns
Weapon action DC Constitution saving throw
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
Granted by the weapons:
- Sling (inaccessible)