User:Toancaro/List of arrows: Difference between revisions

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(Created page with "<tabber> |-|Common= <!-- ======================================================================================================= --> <!-- = COMMON = --> <!-- ======================================================================================================= --> {| class="wikitable sortable" style="text-align: center;" |+ 32px|link= ''' List of Arr...")
 
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<tabber>
<tabber>
|-|Common=
|-|Effects=
<!-- ======================================================================================================= -->
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<!-- =                                              COMMON                                                = -->
<!-- =                                              EFFECTS                                              = -->
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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="sortable" scope="col" |Name
! style="width: 24%;" class="unsortable" scope="col" |Name
! data-sort-type="number" scope="col" | Rarity
! data-sort-type="number" scope="col" | Rarity
! scope="col" | Value
! scope="col" | Value
! scope="col" | Type
! scope="col" | Type
! class="unsortable" scope="col" | Effect
! class="sortable" scope="col" | Effect
|-
! scope="row" | {{LgItemIcon|Arrow of Acid}}
| data-sort-value="1" | Common
| 10
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a permanent {{Area|Acid (surface)}} surface {{AOE|m=2|ft=7|Radius}}.
|}
|-|Uncategorized=
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<!-- =                                              UNCATEGORIZED                                        = -->
<!-- ======================================================================================================= -->
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" scope="col" |Name
! data-sort-type="number" scope="col" | Rarity
! scope="col" | Value
! scope="col" | Type
! class="unsortable" scope="col" | Effect
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Acid}}
! scope="row" | {{LgItemIcon|Arrow of Acid}}
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| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates an {{Area|Ice (surface)}} for 2 turns {{AOE|m=2|ft=7|Radius}}.
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates an {{Area|Ice (surface)}} for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Lightning}}
! scope="row" | {{LgItemIcon|Arrow of Darkness}}
| data-sort-value="1" | Common
| data-sort-value="2" | {{Uncommon}}
| 10
| 20
| Damage
| Damage/Utility
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
| style="text-align: left" | Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: {{Area|Darkness (cloud)}} that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
! scope="row" | {{LgItemIcon|Arrow of Ilmater}}
| data-sort-value="2" | {{Uncommon}}
| 20
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
! scope="row" | {{LgItemIcon|Arrow of Roaring Thunder}}
| data-sort-value="2" | {{Uncommon}}
| 20
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
|-
! scope="row" | {{LgItemIcon|Arrow of Arcane Interference}}
| data-sort-value="3" | {{Rare}}
| 50
| Damage/Utility
| style="text-align: left" | Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
|-
! scope="row" | {{LgItemIcon|Smokepowder Arrow}}
| data-sort-value="3" | {{Rare}}
| 80
| Damage/Utility
| style="text-align: left" | Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
|}
|-|Slaying=
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<!-- =                                              SLAYING                                              = -->
<!-- ======================================================================================================= -->
{| class="wikitable sortable" style="text-align: center;"
! style="width: 24%;" class="sortable" scope="col" |Name
! data-sort-type="number" scope="col" | Rarity
! scope="col" | Value
! scope="col" | Type
! class="sortable" scope="col" | Effect
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Beast Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Beast Slaying}}
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| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Construct]]s.
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Construct]]s.
|-
! scope="row" | {{LgItemIcon|Arrow of Darkness}}
| data-sort-value="2" | {{Uncommon}}
| 20
| Damage/Utility
| style="text-align: left" | Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: {{Area|Darkness (cloud)}} that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Elemental Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Elemental Slaying}}
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| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Fiend]]s.
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Fiend]]s.
|-
! scope="row" | {{LgItemIcon|Arrow of Ilmater}}
| data-sort-value="2" | {{Uncommon}}
| 20
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
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| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
|-
! scope="row" | {{LgItemIcon|Arrow of Roaring Thunder}}
| data-sort-value="2" | {{Uncommon}}
| 20
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Undead Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Undead Slaying}}
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| style="text-align: left" | Deals weapon damage, damage is doubled against [[Undead]].
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Undead]].
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Arcane Interference}}
! scope="row" | {{LgItemIcon|Arrow of Aberration Slaying}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="4" | {{Very rare}}
| 50
| 80
| Damage/Utility
| Damage
| style="text-align: left" | Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
! scope="row" | {{LgItemIcon|Arrow of Dragon Slaying}}
| data-sort-value="4" | {{Very rare}}
| 80
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
! scope="row" | {{LgItemIcon|Arrow of Humanoid Slaying}}
| data-sort-value="4" | {{Very rare}}
| 80
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Humanoid]]s.
|-
|}
|-|Damage=
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<!-- =                                              Damage                                                = -->
<!-- ======================================================================================================= -->
{| class="wikitable sortable" style="text-align: center;"
! style="width: 24%;" class="sortable" scope="col" |Name
! data-sort-type="number" scope="col" | Rarity
! scope="col" | Value
! scope="col" | Type
! class="sortable" scope="col" | Effect
|-
! scope="row" | {{LgItemIcon|Barbed Arrow}}
| data-sort-value="1" | Common
| 10
| Damage
| style="text-align: left" | Deals Weapon Damage + {{DamageText|1d4|Piercing}} when moving for 5 turns.
|-
! scope="row" | {{LgItemIcon|Arrow of Piercing}}
| data-sort-value="1" | Common
| 10
| Damage
| style="text-align: left" | Deals weapon damage + half of that to creatures directly behind the target.
|-
! scope="row" | {{LgItemIcon|Arrow of Lightning}}
| data-sort-value="1" | Common
| 10
| Damage
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Many Targets}}
! scope="row" | {{LgItemIcon|Arrow of Many Targets}}
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| Damage
| Damage
| style="text-align: left" | Deals weapon damage and an additional half of that damage to three other targets in range.
| style="text-align: left" | Deals weapon damage and an additional half of that damage to three other targets in range.
|-
|}
|-|Utilities=
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{| class="wikitable sortable" style="text-align: center;"
! style="width: 24%;" class="sortable" scope="col" |Name
! data-sort-type="number" scope="col" | Rarity
! scope="col" | Value
! scope="col" | Type
! class="sortable" scope="col" | Effect
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Salving}}
! scope="row" | {{LgItemIcon|Arrow of Salving}}
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| Utility
| Utility
| style="text-align: left" | Teleports the shooter wherever this arrow is fired.
| style="text-align: left" | Teleports the shooter wherever this arrow is fired.
|-
! scope="row" | {{LgItemIcon|Smokepowder Arrow}}
| data-sort-value="3" | {{Rare}}
| 80
| Damage/Utility
| style="text-align: left" | Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
! scope="row" | {{LgItemIcon|Arrow of Aberration Slaying}}
| data-sort-value="4" | {{Very rare}}
| 80
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
! scope="row" | {{LgItemIcon|Arrow of Dragon Slaying}}
| data-sort-value="4" | {{Very rare}}
| 80
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
! scope="row" | {{LgItemIcon|Arrow of Humanoid Slaying}}
| data-sort-value="4" | {{Very rare}}
| 80
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Humanoid]]s.
|-
|-
|}
|}
</tabber>
</tabber>

Latest revision as of 15:14, 29 May 2024

Name Rarity Value Type Effect
Arrow of Acid Common 10 Damage/Utility Deals Weapon Damage + 2d4Damage TypesAcidDRS (Dexterity Save to negate).
Creates a permanent Acid Acid surface AoE: 2 m / 7 ft (Radius).
Arrow of Fire Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesFireDRS (Dexterity Save to negate).
Creates a Fire Fire surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Ice Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesColdDRS (Dexterity Save to negate).
Creates an Ice Ice for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Darkness Uncommon 20 Damage/Utility Deals weapon damage. Aoe Icon.pngCreates Area: Darkness Darkness that inflicts Blinded Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns.
Arrow of Ilmater Uncommon 20 Damage/Utility Deals Weapon Damage + 1d4Damage TypesNecrotic. Target cannot regain Hit Points for 1 turn.
Arrow of Roaring Thunder Uncommon 20 Damage/Utility Deals Weapon Damage. Knocks back  Range: 5 m / 17 ft(Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius).
Arrow of Arcane Interference Rare 50 Damage/Utility Deals weapon damage. Breaks the targets Concentration Concentration and inflicts Silenced Silenced.
Smokepowder Arrow Rare 80 Damage/Utility Deals weapon damage. Deals additional 4d6Damage TypesFire + 4d6Damage TypesForce and knocks back targets  Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius).

Name Rarity Value Type Effect
Arrow of Beast Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Beasts.
Arrow of Construct Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Constructs.
Arrow of Elemental Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Elementals.
Arrow of Fiend Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Fiends.
Arrow of Monstrosity Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Monstrosities.
Arrow of Undead Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Undead.
Arrow of Aberration Slaying Very rare 80 Damage Deals weapon damage, damage is doubled against Aberrations.
Arrow of Dragon Slaying Very rare 80 Damage Deals weapon damage, damage is doubled against Dragons.
Arrow of Humanoid Slaying Very rare 80 Damage Deals weapon damage, damage is doubled against Humanoids.

Name Rarity Value Type Effect
Barbed Arrow Common 10 Damage Deals Weapon Damage + 1d4Damage TypesPiercing when moving for 5 turns.
Arrow of Piercing Common 10 Damage Deals weapon damage + half of that to creatures directly behind the target.
Arrow of Lightning Common 10 Damage Deals weapon damage + 2d4Damage TypesLightningDRS (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius).
Arrow of Many Targets Rare 50 Damage Deals weapon damage and an additional half of that damage to three other targets in range.