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Nightdome: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| image = Nightdome.PNG | | name = Nightdome | ||
| hp = 390 | | image = <gallery> | ||
Nightdome.PNG|In-game | |||
Portrait Nightdome.png|Portrait | |||
</gallery> | |||
| hp = 300 | |||
| t hp = 390 | |||
| initiative = | | initiative = | ||
| resistances = slashing resistant nm, piercing resistant nm, bludgeoning resistant nm, acid resistant full, thunder resistant full, necrotic immunity, fire resistant full, lightning resistant full, cold resistant full, psychic immunity, poison resistant full | | resistances = slashing resistant nm, piercing resistant nm, bludgeoning resistant nm, acid resistant full, thunder resistant full, necrotic immunity, fire resistant full, lightning resistant full, cold resistant full, psychic immunity, poison resistant full | ||
| conditions = Cursed Vengeance | | t conditions = Cursed Vengeance | ||
| passives = Cursed Vengeance | | passives = Cursed Vengeance | ||
}} | }} | ||
'''Nightdome''' is an [[environmental object]] found in [[Act Two]]. | |||
==Involvement== | |||
It is a magical shield born of the [[shadow curse]]. The Nightdome acts as a shield to protect [[Oliver]] during his combat encounter. | |||
== Mechanics == | == Mechanics == | ||
The shield is resistant to all damage types other than magical weapons and | The shield is resistant to all damage types other than magical weapons and {{DamageType|Force}}. | ||
However, damaging the shield directly is a risky prospect on [[Tactician]] difficulty, as it triggers its condition {{Cond|Cursed Vengeance}} to return all damage dealt back to the attacker twofold. All reflected damage is dealt as {{DamageType|Necrotic}} damage. | |||
Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own. | Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own. | ||
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* [[Shadow Friend]]: {{DamageText|10|Force}} | * [[Shadow Friend]]: {{DamageText|10|Force}} | ||
== Related | == Related quests == | ||
* {{Quest|Lift the Shadow Curse}} | |||
[[Category:Environmental objects]] | [[Category:Environmental objects]] |
Latest revision as of 19:24, 5 November 2024
Nightdome is an environmental object found in Act Two.
Involvement[edit | edit source]
It is a magical shield born of the shadow curse. The Nightdome acts as a shield to protect Oliver during his combat encounter.
Mechanics[edit | edit source]
The shield is resistant to all damage types other than magical weapons and Force.
However, damaging the shield directly is a risky prospect on Tactician difficulty, as it triggers its condition to return all damage dealt back to the attacker twofold. All reflected damage is dealt as Necrotic damage.
Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.
Health reductions[edit | edit source]
- Mummy: 60Force
- Daddy: 60Force
- Shadow Plush: 60Force
- Shadow Friend: 10Force
Related quests[edit | edit source]
Categories:
- Pages with broken file links
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Resistant to all Acid
- Resistant to all Thunder
- Immune to all Necrotic
- Resistant to all Fire
- Resistant to all Lightning
- Resistant to all Cold
- Immune to all Psychic
- Resistant to all Poison
- Pages with hp but no explorer hp
- Environmental objects